So , according to what people said here so far , the issue here is valve
updated something at their engine , and we just need  3rd party plugin
owners (AlliedModders) to modify the plugins used in order to solve the
"bug"? Correct me if I am wrong but I thing this is not plugin-related.

2016-02-01 16:30 GMT+02:00 Geo B. <[email protected]>:

> While we are on the topic "Is it still a bug?", maybe we can talk about
> the -nobots option which allow you players to see enemies on their radar
> through smokes ?
>
>
> 2016-02-01 15:15 GMT+01:00 whocodes <[email protected]>:
>
>> I still wouldn't look at this as a bug anyways. As far as I can tell this
>> on the ground thing is the new "T-pose" (standing straight with the arms
>> spread apart) that we've been used to seeing Valve playermodels do without
>> weapons for years. They just happened to make that position on the ground
>> for these new set of models they released.
>>
>> On Jan 31, 2016, at 11:13 PM, Matthias InstantMuffin Kollek <
>> [email protected]> wrote:
>>
>> More or less. You misunderstood the annotation I made regarding community
>> servers. It's irrelevant whether or not this happens on an official server
>> or a community vanilla setup (topic being the definition of a "bug").
>> I'd like to point out that I could not reproduce this under normal
>> circumstances. Circumstances being, set up a local server with no bots,
>> enabling cheats, switching to thirdperson, setting the convar, dropping all
>> weapons. But to be fair, no one has done this to themselves in a
>> thirdperson perspective, it seems.
>>
>> What Niko is basically saying, based on what sourcemod does (memory
>> hacking):
>> "I'm pseudo-randomly accessing an application's memory, modifying it at
>> my own will. Now something in the application broke. That's a bug."
>>
>> On 01.02.2016 04:07, Don Park wrote:
>>
>> As a clarification, what "InstantMuffin" is basically saying is this.
>>
>> It's not used within the parameters of the normal/competitive game
>> itself.  You don't see it being used in Competitive, Casual, Deathmatch,
>> etc.  Therefore, it's not really 100% a bug as the game functions within
>> the parameters its originally designed in.
>>
>> Now for mods and such they did give us a new cvar that we can use to drop
>> the knife, but it's not a clean implementation yet (as you can see, there
>> is no "no weapon" model available at the moment, therefore it defaults to
>> the model lying on the ground).
>>
>> It's something that they should look into fixing/updating, but I wouldn't
>> say this is a particularly important fix as there's more important issues
>> to tackle.  But hey that's my two cents.
>>
>> - Don
>>
>>
>> On Mon, Feb 1, 2016 at 12:01 PM, lay295 <[email protected]> wrote:
>>
>>> On a local server where I invite my friends the bug does happen, same
>>> with a
>>> remote vanilla server without sourcemod. Also on reddit when the update
>>> went
>>> live there are tons of people who don't even know about sourcemod that
>>> mentioned it, a lot of people in their own local server aswell.
>>>
>>>
>>> https://www.reddit.com/r/GlobalOffensive/comments/4313nk/glitch_with_the_new_update_when_you_dont_have_a/?ref=search_posts
>>>
>>> https://www.reddit.com/r/GlobalOffensive/comments/43b62m/mp_drop_knife_enable_1_is_great/
>>>
>>> https://www.reddit.com/r/GlobalOffensive/comments/432af3/playing_around_with_the_new_knife_drop_command/
>>>
>>> https://www.reddit.com/r/GlobalOffensive/comments/431f3w/reproducible_bug_from_knife_drop_patch/
>>>
>>> https://www.reddit.com/r/GlobalOffensive/comments/436osj/bug_with_dropping_knife_this_will_be_interesting/
>>>
>>> There's like 10 more threads but don't really wanna link them all, it's
>>> very
>>> clearly a glitch reproducible on a vanilla server with a convar valve
>>> set.
>>>
>>>
>>>
>>> --
>>> View this message in context:
>>> http://csgo-servers.1073505.n5.nabble.com/s-the-following-bug-fixed-tp11342p11371.html
>>> Sent from the CSGO_Servers mailing list archive at Nabble.com
>>> <http://nabble.com>.
>>>
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>>
>>
>>
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