You are correct. People have replicate it offline with no plugins. I think it's ludicrous to imply that this problem should be solved with sourcemod. Valve needs to make these issues work without having to install this party plugins. I'm tired of having to use sourcemod just to get things to work how they're supposed to. *cough*voting*cough* On Feb 4, 2016 4:28 PM, "Charalampos Galanis" <[email protected]> wrote:
> So , according to what people said here so far , the issue here is valve > updated something at their engine , and we just need 3rd party plugin > owners (AlliedModders) to modify the plugins used in order to solve the > "bug"? Correct me if I am wrong but I thing this is not plugin-related. > > 2016-02-01 16:30 GMT+02:00 Geo B. <[email protected]>: > >> While we are on the topic "Is it still a bug?", maybe we can talk about >> the -nobots option which allow you players to see enemies on their radar >> through smokes ? >> >> >> 2016-02-01 15:15 GMT+01:00 whocodes <[email protected]>: >> >>> I still wouldn't look at this as a bug anyways. As far as I can tell >>> this on the ground thing is the new "T-pose" (standing straight with the >>> arms spread apart) that we've been used to seeing Valve playermodels do >>> without weapons for years. They just happened to make that position on the >>> ground for these new set of models they released. >>> >>> On Jan 31, 2016, at 11:13 PM, Matthias InstantMuffin Kollek < >>> [email protected]> wrote: >>> >>> More or less. You misunderstood the annotation I made regarding >>> community servers. It's irrelevant whether or not this happens on an >>> official server or a community vanilla setup (topic being the definition of >>> a "bug"). >>> I'd like to point out that I could not reproduce this under normal >>> circumstances. Circumstances being, set up a local server with no bots, >>> enabling cheats, switching to thirdperson, setting the convar, dropping all >>> weapons. But to be fair, no one has done this to themselves in a >>> thirdperson perspective, it seems. >>> >>> What Niko is basically saying, based on what sourcemod does (memory >>> hacking): >>> "I'm pseudo-randomly accessing an application's memory, modifying it at >>> my own will. Now something in the application broke. That's a bug." >>> >>> On 01.02.2016 04:07, Don Park wrote: >>> >>> As a clarification, what "InstantMuffin" is basically saying is this. >>> >>> It's not used within the parameters of the normal/competitive game >>> itself. You don't see it being used in Competitive, Casual, Deathmatch, >>> etc. Therefore, it's not really 100% a bug as the game functions within >>> the parameters its originally designed in. >>> >>> Now for mods and such they did give us a new cvar that we can use to >>> drop the knife, but it's not a clean implementation yet (as you can see, >>> there is no "no weapon" model available at the moment, therefore it >>> defaults to the model lying on the ground). >>> >>> It's something that they should look into fixing/updating, but I >>> wouldn't say this is a particularly important fix as there's more important >>> issues to tackle. But hey that's my two cents. >>> >>> - Don >>> >>> >>> On Mon, Feb 1, 2016 at 12:01 PM, lay295 <[email protected]> wrote: >>> >>>> On a local server where I invite my friends the bug does happen, same >>>> with a >>>> remote vanilla server without sourcemod. Also on reddit when the update >>>> went >>>> live there are tons of people who don't even know about sourcemod that >>>> mentioned it, a lot of people in their own local server aswell. >>>> >>>> >>>> https://www.reddit.com/r/GlobalOffensive/comments/4313nk/glitch_with_the_new_update_when_you_dont_have_a/?ref=search_posts >>>> >>>> https://www.reddit.com/r/GlobalOffensive/comments/43b62m/mp_drop_knife_enable_1_is_great/ >>>> >>>> https://www.reddit.com/r/GlobalOffensive/comments/432af3/playing_around_with_the_new_knife_drop_command/ >>>> >>>> https://www.reddit.com/r/GlobalOffensive/comments/431f3w/reproducible_bug_from_knife_drop_patch/ >>>> >>>> https://www.reddit.com/r/GlobalOffensive/comments/436osj/bug_with_dropping_knife_this_will_be_interesting/ >>>> >>>> There's like 10 more threads but don't really wanna link them all, it's >>>> very >>>> clearly a glitch reproducible on a vanilla server with a convar valve >>>> set. >>>> >>>> >>>> >>>> -- >>>> View this message in context: >>>> http://csgo-servers.1073505.n5.nabble.com/s-the-following-bug-fixed-tp11342p11371.html >>>> Sent from the CSGO_Servers mailing list archive at Nabble.com >>>> <http://nabble.com>. >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing >>> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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