Agreed.  None of our servers are banned, so I am not too sure but can't you
check from the API?
On Feb 26, 2016 8:59 AM, "Kevin C" <[email protected]> wrote:

> I agree, however knowing which server is causing it is a huge step in the
> process of finding out which plugins is at fault.
>
> On 2/25/2016 6:56 PM, Don Park wrote:
>
> I would like to remind people that sourcemod is a mod to the vanilla csgo
> server software.  Therefore, requesting which specific plugin within
> sourcemod is not allowed is outside of valve's parameters.
>
> It should be your job to investigate which plugin it is thats causing your
> account to get banned.  Its not Valve's job to hold your hands and support
> third party addon's plugins.
> On Feb 26, 2016 8:47 AM, "Matthias "InstantMuffin" Kollek" <
> [email protected]> wrote:
>
>> I'd like to add that I don't give a damn about the process/detection
>> behind it.
>> If I were to get a single screenshot of some sort of skin-menu for
>> example with the ip in it, that would be enough for me.
>>
>> Also, I'd like to further express, that while I requested
>> handling/punishing those servers through an interface like this, and while
>> I also welcome the further measurements to be taken upon a violation,
>> raising the stakes will just also raise my lack of trust in the system that
>> is lacking transparency as is.
>>
>> On 26.02.2016 00:42, Ejziponken - wrote:
>>
>> Maybe list some of the reasons for why servers were banned? Because
>> people saying they not breaking any rules and still get banned points to
>> plugins that might not be seen as breaking the guidelines.
>>
>> ------------------------------
>> To: [email protected]
>> From: [email protected]
>> Date: Fri, 26 Feb 2016 00:37:54 +0100
>> Subject: Re: [Csgo_servers] [ GSLT ] - User accounts will also receive a
>> temporary cooldown when their Game Server Login Token gets banned.
>>
>> "We have been monitoring tokens of servers operators complaining about
>> their GSLT bans, and haven’t encountered a case yet where a GSLT ban was
>> applied incorrectly."
>>
>> Is there a way to get some transparency here?
>> The way I see it I can't believe either side. The one's complaining about
>> their servers presumably being banned for nothing, or "you" for simply
>> saying servers were always rightfully banned.
>> The lack of transparency simply confuses others and discourages us from
>> hosting servers for this game.
>>
>> On 26.02.2016 00:33, Vitaliy Genkin wrote:
>>
>> Recently we have banned multiple Game Server Login Tokens because servers
>> using them were violating the guidelines. All servers determined to be in
>> violation of the guidelines are tracked via their GSLT to the owner’s Steam
>> User Account.
>>
>> We ban all of the existing GSLTs of this Steam User Account, and all
>> existing GSLTs of all Steam User Accounts sharing the same phone number. We
>> also mark this Steam User Account, and all existing Steam User Accounts
>> sharing the same phone number, as ineligible to generate any more GSLTs.
>> The phone number gets flagged to prevent any new Steam User Accounts from
>> using it to generate more GSLTs. As of the most recent update, this Steam
>> User Account and all existing Steam User Accounts sharing the same phone
>> number will also get an in-game cooldown for a GSLT violation at the time
>> of the GSLT ban.
>>
>> To answer some frequently asked questions among server operators: after
>> the introduction of GSLTs, we no longer ban servers by IP addresses, we do
>> not ban accounts based on shared computers, and we do not ban players for
>> playing on servers that violate the guidelines. We have been monitoring
>> tokens of servers operators complaining about their GSLT bans, and haven’t
>> encountered a case yet where a GSLT ban was applied incorrectly.
>>
>> You can find the server guidelines here:
>> http://blog.counter-strike.net/index.php/server_guidelines/
>>
>>
>>
>>
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