Not that I'm aware of.
On 2/25/2016 7:01 PM, Don Park wrote:
Agreed. None of our servers are banned, so I am not too sure but
can't you check from the API?
On Feb 26, 2016 8:59 AM, "Kevin C" <[email protected]
<mailto:[email protected]>> wrote:
I agree, however knowing which server is causing it is a huge step
in the process of finding out which plugins is at fault.
On 2/25/2016 6:56 PM, Don Park wrote:
I would like to remind people that sourcemod is a mod to the
vanilla csgo server software. Therefore, requesting which
specific plugin within sourcemod is not allowed is outside of
valve's parameters.
It should be your job to investigate which plugin it is thats
causing your account to get banned. Its not Valve's job to hold
your hands and support third party addon's plugins.
On Feb 26, 2016 8:47 AM, "Matthias "InstantMuffin" Kollek"
<[email protected] <mailto:[email protected]>> wrote:
I'd like to add that I don't give a damn about the
process/detection behind it.
If I were to get a single screenshot of some sort of
skin-menu for example with the ip in it, that would be enough
for me.
Also, I'd like to further express, that while I requested
handling/punishing those servers through an interface like
this, and while I also welcome the further measurements to be
taken upon a violation, raising the stakes will just also
raise my lack of trust in the system that is lacking
transparency as is.
On 26.02.2016 00:42, Ejziponken - wrote:
Maybe list some of the reasons for why servers were banned?
Because people saying they not breaking any rules and still
get banned points to plugins that might not be seen as
breaking the guidelines.
------------------------------------------------------------------------
To: [email protected]
<mailto:[email protected]>
From: [email protected] <mailto:[email protected]>
Date: Fri, 26 Feb 2016 00:37:54 +0100
Subject: Re: [Csgo_servers] [ GSLT ] - User accounts will
also receive a temporary cooldown when their Game Server
Login Token gets banned.
"We have been monitoring tokens of servers operators
complaining about their GSLT bans, and haven’t encountered a
case yet where a GSLT ban was applied incorrectly."
Is there a way to get some transparency here?
The way I see it I can't believe either side. The one's
complaining about their servers presumably being banned for
nothing, or "you" for simply saying servers were always
rightfully banned.
The lack of transparency simply confuses others and
discourages us from hosting servers for this game.
On 26.02.2016 00:33, Vitaliy Genkin wrote:
Recently we have banned multiple Game Server Login
Tokens because servers using them were violating the
guidelines. All servers determined to be in violation of
the guidelines are tracked via their GSLT to the owner’s
Steam User Account.
We ban all of the existing GSLTs of this Steam User
Account, and all existing GSLTs of all Steam User
Accounts sharing the same phone number. We also mark
this Steam User Account, and all existing Steam User
Accounts sharing the same phone number, as ineligible to
generate any more GSLTs. The phone number gets flagged
to prevent any new Steam User Accounts from using it to
generate more GSLTs. As of the most recent update, this
Steam User Account and all existing Steam User Accounts
sharing the same phone number will also get an in-game
cooldown for a GSLT violation at the time of the GSLT ban.
To answer some frequently asked questions among server
operators: after the introduction of GSLTs, we no longer
ban servers by IP addresses, we do not ban accounts
based on shared computers, and we do not ban players for
playing on servers that violate the guidelines. We have
been monitoring tokens of servers operators complaining
about their GSLT bans, and haven’t encountered a case
yet where a GSLT ban was applied incorrectly.
You can find the server guidelines here:
http://blog.counter-strike.net/index.php/server_guidelines/
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