I think it would be "nice to let them know" what the violation is, not
what's causing it.
The problem I previously addressed was that I can't trust either party
with the current lack of transparency.
But in the way you're saying it, I interpret this as an allowance to
just put people in jail and upon the question "What did I do?", give
them an ebook with all codes of law.
- "Here, go figure it out for yourself"
This is what is actually currently happening.
Now with people being "in jail" and complaints rising I'm wondering what
the hell is going on. I don't know what the servers looked like, what
the violation was, and whether or not this actually happened and the ban
was justified. I just have this guideline (that already let to a ton of
misunderstandings in the past) and have to play roulette on what might
have happened. With the unlisted option being "nothing".
This is not how I would want to host or support a game. And not with my
account on the line.
"Should I host for this game?" "Well after footing the monthly extra
bills and the other efforts, I might just suddenly get a ban for no reason."
I know my answer. What is yours?
On 26.02.2016 00:56, Don Park wrote:
I would like to remind people that sourcemod is a mod to the vanilla
csgo server software. Therefore, requesting which specific plugin
within sourcemod is not allowed is outside of valve's parameters.
It should be your job to investigate which plugin it is thats causing
your account to get banned. Its not Valve's job to hold your hands
and support third party addon's plugins.
On Feb 26, 2016 8:47 AM, "Matthias "InstantMuffin" Kollek"
<[email protected] <mailto:[email protected]>> wrote:
I'd like to add that I don't give a damn about the
process/detection behind it.
If I were to get a single screenshot of some sort of skin-menu for
example with the ip in it, that would be enough for me.
Also, I'd like to further express, that while I requested
handling/punishing those servers through an interface like this,
and while I also welcome the further measurements to be taken upon
a violation, raising the stakes will just also raise my lack of
trust in the system that is lacking transparency as is.
On 26.02.2016 00:42, Ejziponken - wrote:
Maybe list some of the reasons for why servers were banned?
Because people saying they not breaking any rules and still get
banned points to plugins that might not be seen as breaking the
guidelines.
------------------------------------------------------------------------
To: [email protected]
<mailto:[email protected]>
From: [email protected] <mailto:[email protected]>
Date: Fri, 26 Feb 2016 00:37:54 +0100
Subject: Re: [Csgo_servers] [ GSLT ] - User accounts will also
receive a temporary cooldown when their Game Server Login Token
gets banned.
"We have been monitoring tokens of servers operators complaining
about their GSLT bans, and haven’t encountered a case yet where a
GSLT ban was applied incorrectly."
Is there a way to get some transparency here?
The way I see it I can't believe either side. The one's
complaining about their servers presumably being banned for
nothing, or "you" for simply saying servers were always
rightfully banned.
The lack of transparency simply confuses others and discourages
us from hosting servers for this game.
On 26.02.2016 00:33, Vitaliy Genkin wrote:
Recently we have banned multiple Game Server Login Tokens
because servers using them were violating the guidelines. All
servers determined to be in violation of the guidelines are
tracked via their GSLT to the owner’s Steam User Account.
We ban all of the existing GSLTs of this Steam User Account,
and all existing GSLTs of all Steam User Accounts sharing the
same phone number. We also mark this Steam User Account, and
all existing Steam User Accounts sharing the same phone
number, as ineligible to generate any more GSLTs. The phone
number gets flagged to prevent any new Steam User Accounts
from using it to generate more GSLTs. As of the most recent
update, this Steam User Account and all existing Steam User
Accounts sharing the same phone number will also get an
in-game cooldown for a GSLT violation at the time of the GSLT
ban.
To answer some frequently asked questions among server
operators: after the introduction of GSLTs, we no longer ban
servers by IP addresses, we do not ban accounts based on
shared computers, and we do not ban players for playing on
servers that violate the guidelines. We have been monitoring
tokens of servers operators complaining about their GSLT
bans, and haven’t encountered a case yet where a GSLT ban was
applied incorrectly.
You can find the server guidelines here:
http://blog.counter-strike.net/index.php/server_guidelines/
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