I would agree then if an error code was shown with the reason (similar to the you were kicked for inactivity) that would be great. Get to know which specific server originated from it.
In regards to plugin developers. Thats irrelevant if that plugin is popular in my opinion. Just because your plugin is commonly used doesnt mean the code itself is acceptable to valve's guidelines (with all due respect to the author). Maybe a more conservative approach to coding a plugin is necessary, however further clarifications as to what exactly is prohibited would be appreciated. Also, The relation to police or a government body is absurd. Valve is a private company. Private companies focus on maximizing profit while preserving the value of their assets as much as possible (in this case skins). A government organization focuses on maximizing benefit. The process behind it is fairly different from each other and thinking they are comparable in that manner violates the basic rules of economics. Its how the world works. Please refrain from comparing valve to a governing organization. Back to the topic of this email list, we all know valve's interpretation of their guidelines is the accepted rules. Therefore, would it be possible maybe to get a 'lay man's version of it made available? On Feb 26, 2016 9:06 AM, "Matthias "InstantMuffin" Kollek" < [email protected]> wrote: > I think it would be "nice to let them know" what the violation is, not > what's causing it. > > The problem I previously addressed was that I can't trust either party > with the current lack of transparency. > > But in the way you're saying it, I interpret this as an allowance to just > put people in jail and upon the question "What did I do?", give them an > ebook with all codes of law. > - "Here, go figure it out for yourself" > This is what is actually currently happening. > Now with people being "in jail" and complaints rising I'm wondering what > the hell is going on. I don't know what the servers looked like, what the > violation was, and whether or not this actually happened and the ban was > justified. I just have this guideline (that already let to a ton of > misunderstandings in the past) and have to play roulette on what might have > happened. With the unlisted option being "nothing". > This is not how I would want to host or support a game. And not with my > account on the line. > "Should I host for this game?" "Well after footing the monthly extra bills > and the other efforts, I might just suddenly get a ban for no reason." > I know my answer. What is yours? > > On 26.02.2016 00:56, Don Park wrote: > > I would like to remind people that sourcemod is a mod to the vanilla csgo > server software. Therefore, requesting which specific plugin within > sourcemod is not allowed is outside of valve's parameters. > > It should be your job to investigate which plugin it is thats causing your > account to get banned. Its not Valve's job to hold your hands and support > third party addon's plugins. > On Feb 26, 2016 8:47 AM, "Matthias "InstantMuffin" Kollek" < > [email protected]> wrote: > >> I'd like to add that I don't give a damn about the process/detection >> behind it. >> If I were to get a single screenshot of some sort of skin-menu for >> example with the ip in it, that would be enough for me. >> >> Also, I'd like to further express, that while I requested >> handling/punishing those servers through an interface like this, and while >> I also welcome the further measurements to be taken upon a violation, >> raising the stakes will just also raise my lack of trust in the system that >> is lacking transparency as is. >> >> On 26.02.2016 00:42, Ejziponken - wrote: >> >> Maybe list some of the reasons for why servers were banned? Because >> people saying they not breaking any rules and still get banned points to >> plugins that might not be seen as breaking the guidelines. >> >> ------------------------------ >> To: [email protected] >> From: [email protected] >> Date: Fri, 26 Feb 2016 00:37:54 +0100 >> Subject: Re: [Csgo_servers] [ GSLT ] - User accounts will also receive a >> temporary cooldown when their Game Server Login Token gets banned. >> >> "We have been monitoring tokens of servers operators complaining about >> their GSLT bans, and haven’t encountered a case yet where a GSLT ban was >> applied incorrectly." >> >> Is there a way to get some transparency here? >> The way I see it I can't believe either side. The one's complaining about >> their servers presumably being banned for nothing, or "you" for simply >> saying servers were always rightfully banned. >> The lack of transparency simply confuses others and discourages us from >> hosting servers for this game. >> >> On 26.02.2016 00:33, Vitaliy Genkin wrote: >> >> Recently we have banned multiple Game Server Login Tokens because servers >> using them were violating the guidelines. All servers determined to be in >> violation of the guidelines are tracked via their GSLT to the owner’s Steam >> User Account. >> >> We ban all of the existing GSLTs of this Steam User Account, and all >> existing GSLTs of all Steam User Accounts sharing the same phone number. We >> also mark this Steam User Account, and all existing Steam User Accounts >> sharing the same phone number, as ineligible to generate any more GSLTs. >> The phone number gets flagged to prevent any new Steam User Accounts from >> using it to generate more GSLTs. As of the most recent update, this Steam >> User Account and all existing Steam User Accounts sharing the same phone >> number will also get an in-game cooldown for a GSLT violation at the time >> of the GSLT ban. >> >> To answer some frequently asked questions among server operators: after >> the introduction of GSLTs, we no longer ban servers by IP addresses, we do >> not ban accounts based on shared computers, and we do not ban players for >> playing on servers that violate the guidelines. We have been monitoring >> tokens of servers operators complaining about their GSLT bans, and haven’t >> encountered a case yet where a GSLT ban was applied incorrectly. >> >> You can find the server guidelines here: >> http://blog.counter-strike.net/index.php/server_guidelines/ >> >> >> >> >> _______________________________________________ >> Csgo_servers mailing >> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> _______________________________________________ Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> _______________________________________________ >> Csgo_servers mailing >> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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