They're the same. There's 0 difference between a company and a
government in terms of its interests.
This is why Yanis Varoufakis is both the finance minister of Greece and
helped set up Valve's economy.
I don't agree with an error code being shown. That's not enough. I'd be
fine with some unknown, never-to-be-told algorithm to do its magic, and
then, before the ban, let someone get in there to take a screenshot.
Your proposal only tells the user which server triggered the ban, not
the violation itself. And leaves me wondering as a third party if that
ban was legit and I should take the risk and host for csgo.
On 26.02.2016 01:28, Don Park wrote:
I would agree then if an error code was shown with the reason (similar
to the you were kicked for inactivity) that would be great. Get to
know which specific server originated from it.
In regards to plugin developers. Thats irrelevant if that plugin is
popular in my opinion. Just because your plugin is commonly used
doesnt mean the code itself is acceptable to valve's guidelines (with
all due respect to the author). Maybe a more conservative approach to
coding a plugin is necessary, however further clarifications as to
what exactly is prohibited would be appreciated.
Also, The relation to police or a government body is absurd. Valve is
a private company. Private companies focus on maximizing profit while
preserving the value of their assets as much as possible (in this case
skins). A government organization focuses on maximizing benefit. The
process behind it is fairly different from each other and thinking
they are comparable in that manner violates the basic rules of
economics. Its how the world works.
Please refrain from comparing valve to a governing organization.
Back to the topic of this email list, we all know valve's
interpretation of their guidelines is the accepted rules. Therefore,
would it be possible maybe to get a 'lay man's version of it made
available?
On Feb 26, 2016 9:06 AM, "Matthias "InstantMuffin" Kollek"
<[email protected] <mailto:[email protected]>> wrote:
I think it would be "nice to let them know" what the violation is,
not what's causing it.
The problem I previously addressed was that I can't trust either
party with the current lack of transparency.
But in the way you're saying it, I interpret this as an allowance
to just put people in jail and upon the question "What did I do?",
give them an ebook with all codes of law.
- "Here, go figure it out for yourself"
This is what is actually currently happening.
Now with people being "in jail" and complaints rising I'm
wondering what the hell is going on. I don't know what the servers
looked like, what the violation was, and whether or not this
actually happened and the ban was justified. I just have this
guideline (that already let to a ton of misunderstandings in the
past) and have to play roulette on what might have happened. With
the unlisted option being "nothing".
This is not how I would want to host or support a game. And not
with my account on the line.
"Should I host for this game?" "Well after footing the monthly
extra bills and the other efforts, I might just suddenly get a ban
for no reason."
I know my answer. What is yours?
On 26.02.2016 00:56, Don Park wrote:
I would like to remind people that sourcemod is a mod to the
vanilla csgo server software. Therefore, requesting which
specific plugin within sourcemod is not allowed is outside of
valve's parameters.
It should be your job to investigate which plugin it is thats
causing your account to get banned. Its not Valve's job to hold
your hands and support third party addon's plugins.
On Feb 26, 2016 8:47 AM, "Matthias "InstantMuffin" Kollek"
<[email protected] <mailto:[email protected]>> wrote:
I'd like to add that I don't give a damn about the
process/detection behind it.
If I were to get a single screenshot of some sort of
skin-menu for example with the ip in it, that would be enough
for me.
Also, I'd like to further express, that while I requested
handling/punishing those servers through an interface like
this, and while I also welcome the further measurements to be
taken upon a violation, raising the stakes will just also
raise my lack of trust in the system that is lacking
transparency as is.
On 26.02.2016 00:42, Ejziponken - wrote:
Maybe list some of the reasons for why servers were banned?
Because people saying they not breaking any rules and still
get banned points to plugins that might not be seen as
breaking the guidelines.
------------------------------------------------------------------------
To: [email protected]
<mailto:[email protected]>
From: [email protected] <mailto:[email protected]>
Date: Fri, 26 Feb 2016 00:37:54 +0100
Subject: Re: [Csgo_servers] [ GSLT ] - User accounts will
also receive a temporary cooldown when their Game Server
Login Token gets banned.
"We have been monitoring tokens of servers operators
complaining about their GSLT bans, and haven’t encountered a
case yet where a GSLT ban was applied incorrectly."
Is there a way to get some transparency here?
The way I see it I can't believe either side. The one's
complaining about their servers presumably being banned for
nothing, or "you" for simply saying servers were always
rightfully banned.
The lack of transparency simply confuses others and
discourages us from hosting servers for this game.
On 26.02.2016 00:33, Vitaliy Genkin wrote:
Recently we have banned multiple Game Server Login
Tokens because servers using them were violating the
guidelines. All servers determined to be in violation of
the guidelines are tracked via their GSLT to the owner’s
Steam User Account.
We ban all of the existing GSLTs of this Steam User
Account, and all existing GSLTs of all Steam User
Accounts sharing the same phone number. We also mark
this Steam User Account, and all existing Steam User
Accounts sharing the same phone number, as ineligible to
generate any more GSLTs. The phone number gets flagged
to prevent any new Steam User Accounts from using it to
generate more GSLTs. As of the most recent update, this
Steam User Account and all existing Steam User Accounts
sharing the same phone number will also get an in-game
cooldown for a GSLT violation at the time of the GSLT ban.
To answer some frequently asked questions among server
operators: after the introduction of GSLTs, we no longer
ban servers by IP addresses, we do not ban accounts
based on shared computers, and we do not ban players for
playing on servers that violate the guidelines. We have
been monitoring tokens of servers operators complaining
about their GSLT bans, and haven’t encountered a case
yet where a GSLT ban was applied incorrectly.
You can find the server guidelines here:
http://blog.counter-strike.net/index.php/server_guidelines/
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