Hello,

GLST notice and information was first given out on October 13th, 2015 with
the steps and information related to the transition to GLST.  Stage 1
(which was started on October 13th, 2015) was: "The GSLT creation utility
goes live: https://steamcommunity.com/dev/managegameservers. Please test
the interface and report back any issues in creating accounts. Note that
TF2 server operators can now use >this form to create GSLTs for TF2 (AppId
440)."

1 month later, on November 10th, 2015, Stage 2 began "An update to CS:GO's
dedicated server will include the sv_setsteamaccount convar that allows you
to log in with your GSLT. In this stage it will still be possible to run a
dedicated server without a GSLT. Anonymous login will happen automatically
if no game server login token is specified. Please report back any issues
with logging in using the game server login token or otherwise."

1 week later, on November 19th, 2015, Stage 3 began which was "Dedicated
Servers that use anonymous login instead of a GSLT will no longer list in
the GMS. Otherwise they will still be playable.".
On December 9th, 2015, Stage 4 was in effect.  This was "Dedicated Servers
that use anonymous login will no longer list in the GMS nor be connectable
by CS:GO clients."

In addition, the following FAQ as made available by the CSGO Server Devs:

===

*What is the purpose of this update?*
We had intended to adopt Favorites migration from TF2 for some time now.
Game Server Providers' complaint about the impact that the current IP
banning method has on their operation has made this more urgent since with
this feature we'll also be able to shield GSPs from bad actors.

*Is this [ new method ] just to generate the token, or if this occurs will
the tokens become invalid while that ban/lock is in place?*
Any such or similar infraction by the GSLT owning Steam User will result in
the disabling of all of that user's GSLTs.

*So does this mean I can't run a CS:GO server unless I own CS:GO?*
That will be correct as of Stage 3.

*So people need to have landlines to run servers now?*
No. But there are currently restrictions on what constitutes a qualifying
phone number. VOIP / burner numbers are currently non-qualifying.

*What specifically happens if you don't log into an account after stage
three?*
The result will be identical to the current IP ban: players will not be
able to connect.

*So can these tokens be used in place of the webapi_authkey ? will we need
BOTH keys now to use the workshop?*
The webapi authkey was previously an intermediate step to creating a GSLT.
It is no longer necessary.

*And just to be clear, it's 1000 at any one time, not 1000 total lifetime,
correct?*
Correct. You can delete unused GSLTs and generate new ones. We're
reevaluating the 1000 token limit.

*Why don't my previously registered servers show up?*
Fixed.

===

Everyone has a life outside of CSGO and server hosting.  However, proper
communication was given ahead of time (within a proper timeframe) and
clarifications and updates were given as needed.  If this does not work for
you, then I would suggest you go with a managed game server hosting
experience, which you can find available at NFOServers or Game-servers.com
and have them manage your game server for you.  You gotta relax.  In my
opinion, they've been communicating with the CSGO Server operators properly
and within a good time-schedule.  If you don't read emails on this email
list, at least make a email filter and make sure to read any emails from
Ido or Vitality so you don't miss any more important updates.  I mean we're
hosting servers out of our own pocket for the fun of it too.  You're not
the only one here who's doing something similar.

In regards to the account ban, as far as we know Valve has communicated
that all the bans they handed out on GLST were valid and properly
executed.  While we aren't aware specifically what were the specific flags
that triggered the bans, you can probably review the guidelines here:
http://blog.counter-strike.net/index.php/server_guidelines/ and check and
see if you were in violation of those terms.  Personally,  I think Valve
has been communicating fine with what they expect.  Remember it's not your
understanding of the guidelines but rather their understanding of the
guidelines they have written.  Therefore, there are examples and additional
information made available on that page with information regarding what
they expect.

Also as a reminder, remember sourcemod is not an official plugin for SRCDS
servers.  It's something that was coded within the SRCDS Community.
Therefore, Valve probably looks at what specifically is changing instead of
what "mods" are enabled or disabled.

So far, I don't think this email list is the proper way of contesting your
ban.  I'd suggest contacting their support desk or maybe emailing them.



- Don


On Sun, Feb 28, 2016 at 6:03 PM, Jason Green <[email protected]>
wrote:

> Hi,  I'm new to the mailing list thingy.
>
> I'm not sure why my server was banned, the steps I took were:
>
> Noticed server was not working (after several weeks of trying), so
> manually updated (Cron job usually updates it).
> Server still not working, googled.
> Found out about GSLT key
> Googled why needed GSLT key and how to get one
> Moved "Bad" plugins to disabled folder, added my new GSLT key.
> Played two games on my server with a friend at low ping, 128 tick.
> Week later I got banned.
>
> WTF I tried, what else am I supposed to do?
> I have a life outside managing a csgo server and reading mailing lists all
> day scouring to ensure some crazy policy change to ensure I don't get
> banned.
>
> 1. It's a game, not my job/life etc.
> 2. Valve, if you detected the code/behavior/whatever, why not halt the
> server instead so I can fix it myself.
>
> If you're worried that the plugin developers will work around it, at least
> START with a warning, so the 90% of us who run servers, and not write
> plugins will know to not mess with it.
>
> Up front we wouldn't have messed with it en mass. I'm sure a few would
> still abuse it, but guess what. Those are the people who are still using
> them now, because they are determined.
>
> What a waste of my time to seek you people out. The CSGO experience is
> getting more and more disappointing, 1. because we expect a lot from Valve,
> and 2. The CSGO team has delivered in the past.
>
> This isn't a high point guys, you're hitting new lows.
>
>
> +LarcenIII
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
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