Why don't any of the people who have been wrongfully banned post the plugins they were using and try to cross reference with other people who were also banned? I would imagine this would be incredibly more effective if a way to determine the extent of valve's rules than continuing to plead that valve give more information. On Mar 7, 2016 5:36 AM, "Marcin Paterek" <[email protected]> wrote:
> @BreeZboii > > Actually banning for custom content sounds like a complete nonsense. I > really don't understand how 3rd party models may harm Valve in any way. > > @theking298: > > Right, and they probably could just ban all individual hostings like EA > did with Battlefield. The result is the same - there is no illegal content > and certain functions are blocked. But this is a really bad idea - the > producer shouldn't block an ability to mod the game. > > Regards, > Marcin > > 2016-03-07 11:19 GMT+01:00 theking298 <[email protected]>: > >> Rather than just banning everyone, why does valve not just decompile >> the sourcemod plugins (super easy) and just alter CSGO to prevent how >> these plugins are hooking into the game? By blocking certain >> functions, then the plugins that are 'illegal' could not happen. I'm >> sure that russians in black hat groups would probably find a way, but >> if that plugin was released publicly, the same thing can happen. >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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