Why don't any of the people who have been wrongfully banned post the
plugins they were using and try to cross reference with other people who
were also banned? I would imagine this would be incredibly more effective
if a way to determine the extent of valve's rules than continuing to plead
that valve give more information.
On Mar 7, 2016 5:36 AM, "Marcin Paterek" <[email protected]> wrote:

> @BreeZboii
>
> Actually banning for custom content sounds like a complete nonsense. I
> really don't understand how 3rd party models may harm Valve in any way.
>
> @theking298:
>
> Right, and they probably could just ban all individual hostings like EA
> did with Battlefield. The result is the same - there is no illegal content
> and certain functions are blocked. But this is a really bad idea - the
> producer shouldn't block an ability to mod the game.
>
> Regards,
> Marcin
>
> 2016-03-07 11:19 GMT+01:00 theking298 <[email protected]>:
>
>> Rather than just banning everyone, why does valve not just decompile
>> the sourcemod plugins (super easy) and just alter CSGO to prevent how
>> these plugins are hooking into the game? By blocking certain
>> functions, then the plugins that are 'illegal' could not happen. I'm
>> sure that russians in black hat groups would probably find a way, but
>> if that plugin was released publicly, the same thing can happen.
>>
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>
>
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