On Mon, 10 Nov 2008 23:18:41 +0000 Matthew Allum <[EMAIL PROTECTED]> babbled:
> Hi; > > On Mon, 2008-11-10 at 05:03 -0800, Carsten Haitzler wrote: > > > > > > Assuming 'real use cases' conveniently means sticking within the > > > limitations of EFL... > > > > at least it works without requiring high-end hardware, > > *sigh* Its not the 1990's anymore. GPU's are commodity pretty much > everywhere. interestingly that is not the story i get from my clients who are trying to squeeze more out of lower and lower end cheaper hardware (eg drop 2 arm cpu's and have a single arm cpu+gsm in one - where there is no gpu at all). and that is what i head right now as a new project... not asa legacy thing to kill. so i suspect the reality you live in is not the one i see in front of me right now as i talk with a major electronics and embedded device maker. > > and can still look > > great, and if you have the hardware - ti doesnt need to starve your cpu. > > unlike clutter it has multiple rendering engines. software (works > > everywhere), GL (yes.. sues the gpu! has had support for gl longer than > > clutter has existed), xrender (again can use the gpu in another way - if > > the drivers are decent), directfb, direct3d, quartz.... the list is fairly > > long. > > Clutter has numerous rendering backends also - GLX, EGL (GLES 1 & 2), > WGL, Apple GL etc - its just we integrate tighter and take better > advantage of the hardware available - i.e we dont just accelerate blits. all of them "gl".i wouldn't consider them really different back-ends :) > > that's what gustavo was talking about - not the rotation. efl doesn't starve > > your cpu if you don't want it to. the usability covers a much wider range of > > hardware than clutter. > > > > I cant disagree it works on ancient hardware better than Clutter. Im > also sure it doesn't starve the CPU nor kill your battery if you really > know what your doing and dont try too much (like rotating or > transforming anything ;-P... sorry, could not resist). as gustavo said - rotation has been one of the lesser useful things. if we really needed it - we'd add it. it doesnt starve your cpu more than clutter does. in fact it likely starves it much much much less. as clutter would require a software gl implementation if you don't have it in hardware. -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [EMAIL PROTECTED] _______________________________________________ Moblin dev Mailing List [email protected] To manage or unsubscribe from this mailing list visit: https://lists.moblin.org/mailman/listinfo/dev or your user account on http://moblin.org once logged in. For more information on the Moblin Developer Mailing lists visit: http://moblin.org/community/mailing-lists
