On Mon, 10 Nov 2008 23:18:41 +0000 Matthew Allum <[EMAIL PROTECTED]>
babbled:

> Hi;
> 
> On Mon, 2008-11-10 at 05:03 -0800, Carsten Haitzler wrote:
> > > 
> > > Assuming 'real use cases' conveniently means sticking within the
> > > limitations of EFL...
> > 
> > at least it works without requiring high-end hardware, 
> 
> *sigh* Its not the 1990's anymore. GPU's are commodity pretty much
> everywhere. 

interestingly that is not the story i get from my clients who are trying to
squeeze more out of lower and lower end cheaper hardware (eg drop 2 arm cpu's
and have a single arm cpu+gsm in one - where there is no gpu at all). and that
is what i head right now as a new project... not asa legacy thing to kill. so i
suspect the reality you live in is not the one i see in front of me right now
as i talk with a major electronics and embedded device maker.

> > and can still look
> > great, and if you have the hardware - ti doesnt need to starve your cpu.
> > unlike clutter it has multiple rendering engines. software (works
> > everywhere), GL (yes.. sues the gpu! has had support for gl longer than
> > clutter has existed), xrender (again can use the gpu in another way - if
> > the drivers are decent), directfb, direct3d, quartz.... the list is fairly
> > long.
> 
> Clutter has numerous rendering backends also - GLX, EGL (GLES 1 & 2),
> WGL, Apple GL etc - its just we integrate tighter and take better
> advantage of the hardware available - i.e we dont just accelerate blits.

all of them "gl".i wouldn't consider them really different back-ends :)

> > that's what gustavo was talking about - not the rotation. efl doesn't starve
> > your cpu if you don't want it to. the usability covers a much wider range of
> > hardware than clutter.
> > 
> 
> I cant disagree it works on ancient hardware better than Clutter. Im
> also sure it doesn't starve the CPU nor kill your battery  if you really
> know what your doing and dont try too much (like rotating or
> transforming anything ;-P... sorry, could not resist).

as gustavo said - rotation has been one of the lesser useful things. if we
really needed it - we'd add it. it doesnt starve your cpu more than clutter
does. in fact it likely starves it much much much less. as clutter would
require a software gl implementation if you don't have it in hardware.

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]

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