Hi;

On Mon, 2008-11-10 at 05:03 -0800, Carsten Haitzler wrote:
> > 
> > Assuming 'real use cases' conveniently means sticking within the
> > limitations of EFL...
> 
> at least it works without requiring high-end hardware, 

*sigh* Its not the 1990's anymore. GPU's are commodity pretty much
everywhere. 

> and can still look
> great, and if you have the hardware - ti doesnt need to starve your cpu. 
> unlike
> clutter it has multiple rendering engines. software (works everywhere), GL
> (yes.. sues the gpu! has had support for gl longer than clutter has existed),
> xrender (again can use the gpu in another way - if the drivers are decent),
> directfb, direct3d, quartz.... the list is fairly long.

Clutter has numerous rendering backends also - GLX, EGL (GLES 1 & 2),
WGL, Apple GL etc - its just we integrate tighter and take better
advantage of the hardware available - i.e we dont just accelerate blits.

> 
> that's what gustavo was talking about - not the rotation. efl doesn't starve
> your cpu if you don't want it to. the usability covers a much wider range of
> hardware than clutter.
> 

I cant disagree it works on ancient hardware better than Clutter. Im
also sure it doesn't starve the CPU nor kill your battery  if you really
know what your doing and dont try too much (like rotating or
transforming anything ;-P... sorry, could not resist).

  == Matthew 

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