On Mon, 10 Nov 2008 12:11:21 +0000 Matthew Allum <[EMAIL PROTECTED]> babbled:
> On Fri, 2008-11-07 at 16:07 -0800, Gustavo Sverzut Barbieri wrote: > > > > >> With the increase in hardware capabilities in current > > >> devices this can probably be accommodated but I personally would have > > >> liked to have seen some Moblin-2-lite (perhaps based on EFL) which > > >> runs on very low memory/processor systems > > > > > > Something like EFL will generally starve your CPU much more than the > > > likes of Clutter or anything else using the GPU (over the CPU) for heavy > > > graphics operations. For example consider why EFL has limited graphics > > > operations - no 3D, not even any rotation (afaik). > > > > That's not accurate for real use cases. > > Assuming 'real use cases' conveniently means sticking within the > limitations of EFL... at least it works without requiring high-end hardware, and can still look great, and if you have the hardware - ti doesnt need to starve your cpu. unlike clutter it has multiple rendering engines. software (works everywhere), GL (yes.. sues the gpu! has had support for gl longer than clutter has existed), xrender (again can use the gpu in another way - if the drivers are decent), directfb, direct3d, quartz.... the list is fairly long. that's what gustavo was talking about - not the rotation. efl doesn't starve your cpu if you don't want it to. the usability covers a much wider range of hardware than clutter. -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [EMAIL PROTECTED] _______________________________________________ Moblin dev Mailing List [email protected] To manage or unsubscribe from this mailing list visit: https://lists.moblin.org/mailman/listinfo/dev or your user account on http://moblin.org once logged in. For more information on the Moblin Developer Mailing lists visit: http://moblin.org/community/mailing-lists
