On 12/17/2012 12:49 PM, deadalnix wrote:
Granted, this is still easier than assembly, but you neglected the fact that
java is rather simple, where D isn't. It is unlikely that an optimized D
bytecode can ever be decompiled in a satisfying way.

Please listen to me.

You have FULL TYPE INFORMATION in the Java bytecode.

You have ZERO, ZERO, ZERO type information in object code. (Well, you might be able to extract some from mangled global symbol names, for C++ and D (not C), if they haven't been stripped.) Do not underestimate what the loss of ALL the type information means to be able to do meaningful decompilation.

Please understand that I actually do know what I'm talking about with this stuff. I have written a Java compiler. I know what it emits. I know what's in Java bytecode, and how it is TRIVIALLY reversed back into Java source.

The only difference between Java source code and Java bytecode is the latter has local symbol names and comments stripped out. There's a 1:1 correspondence.

This is not at all true with object code.

(Because .class files have full type information, a Java compiler can "import" either a .java file or a .class file with equal facility.)

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