On 13 December 2013 19:31, John Colvin <john.loughran.col...@gmail.com>wrote:

> On Thursday, 12 December 2013 at 20:20:46 UTC, Joseph Rushton Wakeling
> wrote:
>
>> On 12/12/13 19:52, John Colvin wrote:
>>
>>> Delay between people isn't really the problem, it's delay in hearing
>>> yourself
>>> that's the killer.
>>>
>>
>> Think people listening to people they hear with delay for their musical
>> cues, and the people they are listening to listening to _them_ for their
>> musical cues, and the feedback effect that might result ... :-)  You have
>> to get used to the fact that the right time to play may sound like the
>> wrong time to play relative to some other group spatially separated from
>> you.
>>
>
> I don't doubt it's a problem, but at least in the orchestra or with
> acoustic instruments in general you have the luxury of having hand-ear
> synchronization. For an electric guitarist in the studio, you have actual
> latency between when you feel the pick strike in your hand and when you
> hear it in your ears, sometimes up to 64ms. It's a complete nightmare.


I've experienced the same slowing effect I mentioned before in this context
too.
Have you ever trying playing with a delay AND an uncomfortably high
latency? Since you're playing with a delay, you're effectively playing
against yourself from a couple 100ms ago. If you play when you hear
yourself, but there's an effective latency on that note trigger, it will
compound that latency, and you'll drift towards a slower tempo as you play.
It's so weird when I feel myself do it, but it's awfully hard to control (I
don't have mates to play music with... I play a lot with a delay/looper).


 By the same token, if everyone plays precisely with the conductor, they
>> don't actually play precisely together as far as the audience is concerned,
>> which is why professional orchestras tend to play a bit behind the
>> conductor's beat.
>>
>
> An interesting side-effect of this is in recordings of orchestras. In
> order to reconstruct the feel of the music from the audiences* perspective,
> you actually have to time-delay the different mics from different sections!
>
> *but where in the audience? Decisions, decisions...
>

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