On 13 December 2013 19:31, John Colvin <john.loughran.col...@gmail.com>wrote:
> On Thursday, 12 December 2013 at 20:20:46 UTC, Joseph Rushton Wakeling > wrote: > >> On 12/12/13 19:52, John Colvin wrote: >> >>> Delay between people isn't really the problem, it's delay in hearing >>> yourself >>> that's the killer. >>> >> >> Think people listening to people they hear with delay for their musical >> cues, and the people they are listening to listening to _them_ for their >> musical cues, and the feedback effect that might result ... :-) You have >> to get used to the fact that the right time to play may sound like the >> wrong time to play relative to some other group spatially separated from >> you. >> > > I don't doubt it's a problem, but at least in the orchestra or with > acoustic instruments in general you have the luxury of having hand-ear > synchronization. For an electric guitarist in the studio, you have actual > latency between when you feel the pick strike in your hand and when you > hear it in your ears, sometimes up to 64ms. It's a complete nightmare. I've experienced the same slowing effect I mentioned before in this context too. Have you ever trying playing with a delay AND an uncomfortably high latency? Since you're playing with a delay, you're effectively playing against yourself from a couple 100ms ago. If you play when you hear yourself, but there's an effective latency on that note trigger, it will compound that latency, and you'll drift towards a slower tempo as you play. It's so weird when I feel myself do it, but it's awfully hard to control (I don't have mates to play music with... I play a lot with a delay/looper). By the same token, if everyone plays precisely with the conductor, they >> don't actually play precisely together as far as the audience is concerned, >> which is why professional orchestras tend to play a bit behind the >> conductor's beat. >> > > An interesting side-effect of this is in recordings of orchestras. In > order to reconstruct the feel of the music from the audiences* perspective, > you actually have to time-delay the different mics from different sections! > > *but where in the audience? Decisions, decisions... >