On 2013-12-14 03:48, Manu wrote:

I've done mac ports before. In terms of scheduling though, it always
gets barely any time or attention.
Bare minimum to get it running, and doesn't help that it's usually being
written by a windows programmer working against his will :)

Yeah, I guess that's one of the biggest problems, it's always ports. Mac is rarely part of the main platforms. And we shouldn't even start talking about Cider (commercial version of Wine).

BTW, I read on a forum that for Bioshock Infinity they deliberately remove the highest resolutions and visual details on the Mac version because Mac OS X only supports OpenGL 3.x. But now with the latest Mac OS X Mavericks which supports OpenGL 4.x they have released patches to enable the highest resolutions and visual details. I'm wondering how much of an issue this is, too old OpenGL implementation.

I'm not so experienced with game development but I would think that it's fairly easy to build cross-platform games, at least for computers. For other applications it seems like the biggest issue is the GUI. But since most games use a completely custom GUI anyway that wouldn't be a so much of a problem.

--
/Jacob Carlborg

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