On Thursday, 16 July 2015 at 10:29:54 UTC, Kagamin wrote:
Maybe I didn't understand it well? And what missed frames have to do with audio workstations and photo editors?
Real time audio workstations are very sensitive to missed audio-frames, much more so than any other desktop-application I can think of. They are used for live performances.
Next gen photo/video-editors require easy CPU/GPU integration. Excellent Vulcan-support might become a key feature there.
Like minecraft?
No, like Pong.