On Thursday, 16 July 2015 at 16:58:45 UTC, Ola Fosheim Grøstad wrote:
On Thursday, 16 July 2015 at 16:37:44 UTC, Paulo Pinto wrote:
However if you watch "Graphics and Games" talks

https://developer.apple.com/videos/wwdc/2015/

It is all about Metal support, OpenGL being replaced by Metal and OpenGL being available for the iDevices that aren't Metal capable, as well as, backwards compatibility.

Thanks, I am interested in this. Do you remember which one of the nine videos?


SceneKit transition to Metal, comparing it with OpenGL ES, starting on 00:22:30.

https://developer.apple.com/videos/wwdc/2015/?id=606

Metal is now the default renderer for SceneKit, OpenGL needs to be opted-in.

Starting at 00:06:40, game engines support and OpenGL replacement on the graphics stack (00:07:20).

https://developer.apple.com/videos/wwdc/2015/?id=603

Then you can watch how a few known companies in the industry praise Apple for Metal and how they replaced their OpenGL stack with Metal.

--
Paulo


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