On Thursday, 16 July 2015 at 16:58:45 UTC, Ola Fosheim Grøstad
wrote:
On Thursday, 16 July 2015 at 16:37:44 UTC, Paulo Pinto wrote:
However if you watch "Graphics and Games" talks
https://developer.apple.com/videos/wwdc/2015/
It is all about Metal support, OpenGL being replaced by Metal
and OpenGL being available for the iDevices that aren't Metal
capable, as well as, backwards compatibility.
Thanks, I am interested in this. Do you remember which one of
the nine videos?
SceneKit transition to Metal, comparing it with OpenGL ES,
starting on 00:22:30.
https://developer.apple.com/videos/wwdc/2015/?id=606
Metal is now the default renderer for SceneKit, OpenGL needs to
be opted-in.
Starting at 00:06:40, game engines support and OpenGL replacement
on the graphics stack (00:07:20).
https://developer.apple.com/videos/wwdc/2015/?id=603
Then you can watch how a few known companies in the industry
praise Apple for Metal and how they replaced their OpenGL stack
with Metal.
--
Paulo