On Thursday, 16 July 2015 at 10:50:02 UTC, Ola Fosheim Grøstad
wrote:
On Thursday, 16 July 2015 at 10:29:54 UTC, Kagamin wrote:
Maybe I didn't understand it well? And what missed frames have
to do with audio workstations and photo editors?
Real time audio workstations are very sensitive to missed
audio-frames, much more so than any other desktop-application I
can think of. They are used for live performances.
Next gen photo/video-editors require easy CPU/GPU integration.
Excellent Vulcan-support might become a key feature there.
Like minecraft?
No, like Pong.
Well, there are lots of Geometry Wars clones in XNA and LibGDX.
As for Vulkan, I have the strong feeling it is DOA, with Apple,
Sony, Nintendo, Microsoft favoring they own APIs.