On Thursday, 16 July 2015 at 10:50:02 UTC, Ola Fosheim Grøstad wrote:
On Thursday, 16 July 2015 at 10:29:54 UTC, Kagamin wrote:
Maybe I didn't understand it well? And what missed frames have to do with audio workstations and photo editors?

Real time audio workstations are very sensitive to missed audio-frames, much more so than any other desktop-application I can think of. They are used for live performances.

Next gen photo/video-editors require easy CPU/GPU integration. Excellent Vulcan-support might become a key feature there.

Like minecraft?

No, like Pong.

Well, there are lots of Geometry Wars clones in XNA and LibGDX.

As for Vulkan, I have the strong feeling it is DOA, with Apple, Sony, Nintendo, Microsoft favoring they own APIs.

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