On Thursday, 16 July 2015 at 13:17:43 UTC, Paulo  Pinto wrote:
On Thursday, 16 July 2015 at 11:08:52 UTC, rsw0x wrote:
On Thursday, 16 July 2015 at 11:00:19 UTC, Paulo  Pinto wrote:
[...]

Sure, if they can convince the major graphics vendors to care about their proprietary vendor lock-in crap. The only one of those that will exist in 5 years is probably DirectX.

Intel, AMD, and Valve are heavily invested in Vulkan. It will definitely not be DOA.

Apple has officially dropped OpenGL support at WWDC, if you care to watch the presentations and early release documentation.

On those presentations OpenGL has referred as backward compatibility only.

All the Mac OS X and iOS frameworks that used OpenGL, now have a Metal layer.

They might change their mind and surprise the world, but that is how things stand.

In the console market, no one cares about OpenGL. Sony [0], Nintendo, Microsoft and even Sega, never cared for it.

So who cares if Intel, AMD, and Valve are heavily invested in Vulkan?

The platform vendors that matter to games developers are not.


[0] OpenGL ES 1.0 on the PS 3 wasn't really that usable, everyone went native PS3 instead.

PC game revenue outpaced console game revenue in 2012 or 2013("...PC gaming segment is already twice the size of the console gaming market – and growing. ",) Sony and Microsoft haven't seen profits from their consoles in over a decade(and for Microsoft - never.) 6-7 android phones are selling per iOS phone, and this is projected to keep going up thanks to developing countries entering the market and Apple's popularity falling amongst western demographics.

No, Vulkan will _not_ be DOA.

http://www.forbes.com/sites/chuckjones/2015/04/06/apples-worldwide-iphone-market-share-declining-except-in-china/
http://www.forbes.com/sites/jasonevangelho/2014/04/28/as-global-pc-game-revenue-surpasses-consoles-how-long-should-console-makers-keep-fighting/
http://www.forbes.com/sites/marcochiappetta/2014/07/14/the-console-war-is-over-the-pc-already-won/

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