On Thursday, 16 July 2015 at 16:37:44 UTC, Paulo Pinto wrote:
However if you watch "Graphics and Games" talks
https://developer.apple.com/videos/wwdc/2015/
It is all about Metal support, OpenGL being replaced by Metal
and OpenGL being available for the iDevices that aren't Metal
capable, as well as, backwards compatibility.
Thanks, I am interested in this. Do you remember which one of the
nine videos?
From money point of view, I don't think it makes sense to spend
one year paying developers to port Metal to OSX, replace OpenGL
in OS X/iOS frameworks and developer tools, for doing the same
again when Vulkan comes out.
But they don't pay as much for the Vulkan drivers... GPU vendors
write them anyway.
I think I found out why Metal is coming for OSX now and not
earlier. Apparently the programming model used in Metal is
targeting hardware from 2012 or newer.