On Thursday, 16 July 2015 at 16:37:44 UTC, Paulo Pinto wrote:
However if you watch "Graphics and Games" talks

https://developer.apple.com/videos/wwdc/2015/

It is all about Metal support, OpenGL being replaced by Metal and OpenGL being available for the iDevices that aren't Metal capable, as well as, backwards compatibility.

Thanks, I am interested in this. Do you remember which one of the nine videos?

From money point of view, I don't think it makes sense to spend one year paying developers to port Metal to OSX, replace OpenGL in OS X/iOS frameworks and developer tools, for doing the same again when Vulkan comes out.

But they don't pay as much for the Vulkan drivers... GPU vendors write them anyway.

I think I found out why Metal is coming for OSX now and not earlier. Apparently the programming model used in Metal is targeting hardware from 2012 or newer.

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