On 15 March 2012 22:12, H. S. Teoh <hst...@quickfur.ath.cx> wrote: > On Thu, Mar 15, 2012 at 09:15:34PM +0200, Manu wrote: > > On 15 March 2012 20:59, so <s...@so.so> wrote: > [...] > > > On Thursday, 15 March 2012 at 17:30:49 UTC, Adam D. Ruppe wrote: > [...] > > >> I just talked about D because D rox, but if you are doing it for > > >> education, Lisp is a good choice because it is fairly unique. > > >> > > > > > > I'd love to use D but it is not an option is it? At least for the > > > things i am after, say game scripting. > > > > > > I dunno, that sounds like a pretty interesting idea to me! :) > > It certainly is, though it does bring up the problem of what to do if > the game scripting is editable at runtime. Does that mean we'll need to > bundle a D compiler with the game? Doesn't seem practical. >
Do you expect users to be modifying the scripts in the retail release? Surely scripting is still for what it has always been for, rapid iteration/prototyping during development. Hot-plugging DLL's written in D sounds pretty interesting to me :) .. You only need the compiler as a part of the games asset-pipeline, and can static link when you release for extra FPS's!