On 16 March 2012 11:37, Manu <turkey...@gmail.com> wrote: > Do you expect users to be modifying the scripts in the retail release? > Surely scripting is still for what it has always been for, rapid > iteration/prototyping during development. > Hot-plugging DLL's written in D sounds pretty interesting to me :) .. You > only need the compiler as a part of the games asset-pipeline, and can static > link when you release for extra FPS's!
Also, less files to download, I like a lot of indie games because they are often a single binary, more things need to have the assets compiled in... -- James Miller