This is awesome news Alan.  Given that bulk of the work is now done, it
should be a relatively straight-forward thing to take this work into
illumos… I hope.

I might even take a look at doing so myself, gratis, just to shut the
entire rest of the whiners up.

On Mon, Aug 22, 2016 at 10:09 AM, Alan Coopersmith <
alan.coopersm...@oracle.com> wrote:

> On 08/22/16 12:57 AM, Joshua M. Clulow wrote:
>
>> If you need to port graphics bits from FreeBSD, or OpenBSD, or from
>> somewhere else, just start working on it!  Kernel development isn't a
>> dark art, or a secret club with handshakes and lodge hats; it requires
>> tenacity, and dogged persistence, but it's all just software.
>>
>
> Or even from Solaris, as we've made our i915 KMS port available as well:
> https://hg.java.net/hg/solaris-x11~x-s12-clone/file/default/
> open-src/kernel
>
> If you'd like to learn more before diving into the code, you could start by
> watching some of the talks from the Solaris & BSD porters at X.Org
> conferences
> in recent years - see https://www.x.org/wiki/Events/XDC2015/Program/ and
> the
> previous XDC programs listed on https://www.x.org/wiki/Events/History/ .
> There's also some in-depth blogs from the Linux i915 KMS maintainer at
> http://blog.ffwll.ch/tags/ which may be useful.
>
> One thing you may hear in several places is "It's easier/better to port
> your
> kernel to KMS than to port KMS to your kernel" - which is a way of saying
> you'll want to add interfaces to the kernel that KMS needs, even if they're
> just a thin shim over the native interfaces, since a successful port will
> not be a "do it once and done forever" thing, but will need ongoing long
> term
> maintenance since graphics and graphics devices continue to evolve at a
> much
> faster rate than things like storage devices or network devices.  (Just
> look
> at the "new things in drm/i915" posts every couple months on the blog
> above.)
>
> That's unfortunately the part left out of the above Solaris code release
> which
> you may have an easier time finding in the open source kernels from the
> BSDs,
> but our maintainer gave one of the talks mentioned above and can answer
> some
> questions about it.  (But if the question is "Can you publish the rest of
> the
> source?", the answer is still "Sorry, no we can't.")
>
> Alternatively, you could learn to use Coccinelle <
> http://coccinelle.lip6.fr/>
> and then write a series of API mapping transforms you apply to every new
> code
> version you bring in, but in either case, far more of the DRI/KMS porting
> work
> lies in things like memory management and matching up kernel/driver API's
> than
> in actual graphics programming.
>
>         -alan-
>



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