No, I'm not saying that I only want to be in a particular phase.
I'm saying that ideation is more powerful part of the whole than the craft.
If I can also guide and challenge the craft and validate it and define
how it should come out, than the crafts person then becomes a chisel
weilded by me, or becomes a partner engaged in the same level of
creative composition from our mutually different areas of expertise.

-- dave


On Jan 19, 2008 5:57 PM, Joseph Selbie <[EMAIL PROTECTED]> wrote:
> Dave,
>
> If I am understanding you correctly, you are saying that you prefer to be in
> a particular position or phase of the process -- but doesn't the process,
> looked at as a whole, still end up in an interface?
>
> If this is the case, then I would say that there is already plenty of room
> within the discipline of interaction design for specialists, principles,
> generalists, etc.
>
> There are many architects who have a role analogous to the one you describe,
> but they are still very much architects, because they need to understand the
> whole in order to do their part of it -- and the ultimate purpose of the
> process is still designing a building.
>
> Joseph Selbie
> Founder, CEO Tristream
> Web Application Design
> http://www.tristream.com
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of dave
> malouf
> Sent: Saturday, January 19, 2008 2:22 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [IxDA Discuss] Defining UCD (and other things)
>
> I think in the end I'm very happy NOT designing things, but rather
> I'd be the more influential person designing the ideas and telling
> the person who design things what I want them to do and if they
> don't get it right, tell them to do it again.
>
> Or ...
>
> Collaborate with experts in form making w/ my expertise in dialog
> creation. This is what I do now, and I have to say this sort of
> co-designing to me is the model that I would like to see pushed
> forward.
>
> Being charge of interaction and form is nice but some subjects are
> just more complex and when you are working at that level of
> complexity (digital/analog eco-systems and services) its great to
> apply design theory and practice in this way.
>
> things are commodities. ideas generate true value.
>
> -- dave
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=24685
>
>
>
> ________________________________________________________________
> *Come to IxDA Interaction08 | Savannah*
> February 8-10, 2008 in Savannah, GA, USA
> Register today: http://interaction08.ixda.org/
>
> ________________________________________________________________
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>



-- 
David Malouf
http://synapticburn.com/
http://ixda.org/
http://motorola.com/
________________________________________________________________
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/

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