No, I'm not saying that I only want to be in a particular phase. I'm saying that ideation is more powerful part of the whole than the craft. If I can also guide and challenge the craft and validate it and define how it should come out, than the crafts person then becomes a chisel weilded by me, or becomes a partner engaged in the same level of creative composition from our mutually different areas of expertise.
-- dave On Jan 19, 2008 5:57 PM, Joseph Selbie <[EMAIL PROTECTED]> wrote: > Dave, > > If I am understanding you correctly, you are saying that you prefer to be in > a particular position or phase of the process -- but doesn't the process, > looked at as a whole, still end up in an interface? > > If this is the case, then I would say that there is already plenty of room > within the discipline of interaction design for specialists, principles, > generalists, etc. > > There are many architects who have a role analogous to the one you describe, > but they are still very much architects, because they need to understand the > whole in order to do their part of it -- and the ultimate purpose of the > process is still designing a building. > > Joseph Selbie > Founder, CEO Tristream > Web Application Design > http://www.tristream.com > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of dave > malouf > Sent: Saturday, January 19, 2008 2:22 PM > To: [EMAIL PROTECTED] > Subject: Re: [IxDA Discuss] Defining UCD (and other things) > > I think in the end I'm very happy NOT designing things, but rather > I'd be the more influential person designing the ideas and telling > the person who design things what I want them to do and if they > don't get it right, tell them to do it again. > > Or ... > > Collaborate with experts in form making w/ my expertise in dialog > creation. This is what I do now, and I have to say this sort of > co-designing to me is the model that I would like to see pushed > forward. > > Being charge of interaction and form is nice but some subjects are > just more complex and when you are working at that level of > complexity (digital/analog eco-systems and services) its great to > apply design theory and practice in this way. > > things are commodities. ideas generate true value. > > -- dave > > > . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . > Posted from the new ixda.org > http://www.ixda.org/discuss?post=24685 > > > > ________________________________________________________________ > *Come to IxDA Interaction08 | Savannah* > February 8-10, 2008 in Savannah, GA, USA > Register today: http://interaction08.ixda.org/ > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > > -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help