On Jan 20, 2008, at 7:44 AM, dave malouf wrote: > This is akin to saying that a graphic designer, needs to do the > typesetting and the film production, which we all know except for a > few major control freaks they don't.
To answer both questions from Dave and Mark, many graphic designers when getting trained in design school learned how to use a typesetting machine. Once they get established, they no longer need to do that. With the computer, they are now the typesetter as well for what's that worth. With prototyping, at Involution, we have front-end developers doing the majority of the code for prototyping. This is because of all the issues of time and project schedules and how much clients are willing to pay. But the expectation is that our designers know how to both to understand what can and can't be done (the can't be done is often more important than the can be done) and to have the an appreciation of what it takes to make it happen so they can affect proper direction of the overall design. To be able to do either of those they need to understand how to prototype. Don't mistake the practical constraints of having designers focus on the design so others do the prototyping from not having to have the skills to do so in the first place. On Project Runway, those designers make their clothes. When it comes to working at a place like The Gap to make clothes, other people do. The point is that those designers know how to. Not that they have to do it all of the time. > That's why design > schools concentrate on fundamentals of line & form as foundational > classes first and then teach process and methods afterwards. The > latter is a variant or preference, but the former is required > regardless of those variants. I agree with this, so I'm not sure what the difference is between us. Our current design education in this field barely does the former and completely ignores that latter. Most people coming out of education programs have all sorts of great theory, but not many of them know how to build things with that theory. Don't you think that's a big problem? -- Andrei Herasimchuk Principal, Involution Studios innovating the digital world e. [EMAIL PROTECTED] c. +1 408 306 6422 ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help