On the subject of "Why" vs. "What" I think that that is a question, if not the question, that separates a good designer from a great one, and separates decoration from design.
I've met a number of junior UXDs (and I should admit that I've done this myself) who had at some point looked at their job as nothing more than to take a set of requirements, make a few choices on the controls to use and arrange them on the page. Its not until they're almost complete that they realize that there is something wrong, but can't figure out what. It's the fact that they never asked "why." Why is requirement x a requirement? Asking that "why" leads to a whole bunch of "whats" that were never exposed to them before. What is the user trying to achieve? What is it that the project owner is trying to do with said requirement? And so an and so forth... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=30515 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help