Jim,
Thanks a lot for your comprehensive and clear answers. I believe they
may add a lot more flesh on the RED bones also for other list members.
Personally, I simply support more or less everything you do. Seems to
me like your shop is pretty much an example of interaction design
best-practice in terms of practicum learning.
Your practices also agree to a great extent with my experiences from
teaching interaction design in a studio setting.
Just a couple of suggestions -- points where I feel you could perhaps
benefit from taking the scaffolding a little further.
--------
When you talk about debriefing and knowledge sharing after projects,
you largely refer to documentation and substantial discussion of
design artifacts.
I would imagine that there is learning leverage to be gained from a
meta-level debriefing session where the design process as such is
replayed, analyzed, hypothetically improved upon. All this also done
in a master/apprentice model, of course, where seniors would do most
of the analysis and tutor the juniors into gradually doing it
themselves.
--------
My last question was about conceptual tools for articulation. Your
reply referred mainly to tools/techniques for articulating design ideas.
However, I was thinking also of language constructs for talking about
what constitutes good interaction. The way I see it, this is one of
the main elements of interaction design expertise (the "experience"
we talked about earlier in this thread) and my personal approach is
to try and articulate so-called experiential qualities to try and
create a language in which experienced designers can express and
communicate parts of their judgment skills.
(I have a few examples in case you are interested.)
---------
Again, thanks for a very interesting account of your practice! (Could
I come and work for you in case I get tired of academia? ;-)
Jonas Löwgren
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