Agile is in fact very user focused. It is focused on the programmer, the developer, in other words the user of the Agile process.
The challenge with UCD is that came around in the days of Waterfall development. Trying to get some of the process to fit into an agile development is hard, because the time taken for most of the UCD techniques takes more time than the average iteration. We at FeraLabs have tried to adopt some of the UCD techniques to work well with an Agile development environment. For example we adopted concurrent and digital ethnography instead of doing all the research upfront. We will be talking about concurrent ethnography at the EuroIA conference<http://www.euroia.org/>next month. Another example is how we used real people to influence the design, which I talk about here<http://blog.feralabs.com/2009/08/design-without-personas/>. We need new ideas, or find old ones that have been forgotten (concurrent ethnography is an old technique) to make UCD more accessible to others in the development process. All the best James blog.feralabs.com 2009/8/30 David Malouf <d...@ixda.org> > Ambrose, I don't even see an argument to be had. > Everyone is saying, "we need balance" in one way or another. But > when they say it they are just saying that this direction is too > much, or that direction is too much. Everyone from their diff POVs > see some other direction as that which needs to be balanced towards > or away from. But everyone is saying the same thing. > > This all started b/c Ali is in a situation where the classic user (he > who uses the product) is all but disregarded. So he is just asking for > balance towards consideration. B/c he's in that extreme environment, > "balance" means strong evangelism and so the language and tone it > exudes is stronger and more targeted. > > Andrei is sick of UCD folks who preach about the glories of UCD on > high without realizing that there more pieces to the puzzle and many > ways to consider "the user" beyond classical UCD methods. > > I don't see any arguments here, just different POVs. > > -- dave > > > . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . > Posted from the new ixda.org > http://www.ixda.org/discuss?post=45169 > > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... disc...@ixda.org > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help