I'm wondering whether or not the redesign came from a discussion in
which somebody said, "We need to make it more interactive!" Thus,
the E-bank thing was born, completely missing the point of a game
like Monopoly. 

Of course, it's always important to remember that people approach
games for completely different reasons. Efficiency and clarity can
take a back seat to challenge. I know folks who will intentionally
play obtusely designed games (electronic or table-top) purely for the
challenge of learning and mastering their systems. On the video game
side of the equation, some of the most successful titles you can
point to have some of the least usable interaction designs
imaginable. The combat system in the Grand Theft Auto games is
terrible, and widely recognized as such. But people love the action
and combat sequences, anyway. 

In some sense, similar principles apply to table-top or board games,
as well.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=49093


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