Dan wrote:
[...] This new game with e-bank
disallows any house rules (free parking to win other players' bank
fees) and mess with the city street paradigm that made it fun in the
first place.

Exactly. How many times have you (collective) played %100 by the rules? I'm guessing < 10 times for me, the rest of the time it was making up local rules to make the game more interesting.

Monopoly is a extendable/hackable game. If you want, you can change it to suit your needs. The player is involved in creating a localized game to meet a unique set of needs. Off the top of my head, we jacked the rules to handle things like:
- varying ages of players: issues with counting/adding/subtracting money
- varying skills of players: some people actually have a strategy
- amount of time to play a game

--
J. E. 'jet' Townsend, IDSA
Design, Fabrication, Hacking
design: www.allartburns.org; hacking: www.flatline.net;  HF: KG6ZVQ
PGP: 0xD0D8C2E8 AC9B 0A23 C61A 1B4A 27C5 F799 A681 3C11 D0D8 C2E8
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