Couldn't agree more with this assessment. There are countless times when i've 
had to talk people off the ledge and explain that, while a design might have 
its warts and they may want to add this or that to it, designing something that 
can't be built and delivered is a larger failure. When designing, our successes 
aren't just measured against how good the experience is, but how well it meets 
the goals of the business and market it's intended for.

Doug Brown
do...@finitemonkey.com


On Feb 8, 2010, at 8:23 AM, Todd Zaki Warfel wrote:

> 
> Monopoly obviously isn't designed for or targeted to the game geeks. It's 
> targeted at the millions and millions of people who purchase it, play it, 
> give it away to friends, etc. It's incredibly successful at that. And all of 
> that is part of Design. 

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