David,

While I agree with you that Monopoly is not a very "FUN" game,
saying that it is poorly designed because a large number of gaming
snobs (yes, we are all snobs there) give it a low rating is not
really fair nor is it necessarily accurate.  There are a few things
to consider -

In the world of game design, Monopoly is ancient.  You can't really
compare a game conceived over 70 years ago with games made in the
last year, just like it isn't fair to compare the Model T to the
latest BMW.  Advancements in so many areas as well as increased
knowledge and intelligence overall have changed how we all think
about what makes board games fun.

For ANYTHING to be able to survive 70 years on the market with little
to no functional changes, it has to be pretty well.

For every copy of those games sold in the top 10 (or 20, or even 50)
games, how many copies of Monopoly are sold each year?  I would say
its at least 10 times (and that's being VERY conservative).  That
means that a very large number of people MUST think that the game IS
fun.  And since the main design concern with making a game is that it
is fun for the players, I would hardly call it a failure in design.

And the last point I'm going to make for now is the same point I
make when people on Board Game Geek get into a fit like this about
Monopoly (or its "wargame" counterpart - Risk) - how many of the
great games available now would even exist if it weren't for these
classic, yet very dated (in terms of mechanics) games?  Almost every
"well designed" game out there now owes itself to one of these
"classic" games in one way or another.  Even great games like
Settlers of Catan (at one time was #1 on Board Game Geek, now all the
way down to #45) and Puerto Rico (#2 on Board Game Geek) can trace
some of its mechanics to Monopoly.  The game was revolutionary for
its time, and is still a very important game in the history of board
games, no matter how much snobs no longer like it.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=49093


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