> > If you want to get back to the topic of software rendering, I would be more > > than happy to oblige. > > Better yet, if you are serious - how about furthering your argument with > patches to optimise and improve Mesa's software paths?
Patches will not do the job. My ideas include a change in algorithm, not implementation. This would involve a huge redesign. I have SGI's SI and have been mucking about with it attempting to bring some kind of order to it. Once I complete that I will likely start over from scratch and implement a new design based on scene-capturing and some algorithms I have created. Of course I will ensure it passes conformance tests in the end. What good is an OpenGL implementation if it does not work as advertised. ;) -Raystonn _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel