> > If you want to get back to the topic of software rendering, I would be
more
> > than happy to oblige.
>
> Better yet, if you are serious - how about furthering your argument with
> patches to optimise and improve Mesa's software paths?

Patches will not do the job.  My ideas include a change in algorithm, not
implementation.  This would involve a huge redesign.  I have SGI's SI and
have been mucking about with it attempting to bring some kind of order to
it.  Once I complete that I will likely start over from scratch and
implement a new design based on scene-capturing and some algorithms I have
created.  Of course I will ensure it passes conformance tests in the end.
What good is an OpenGL implementation if it does not work as advertised. ;)

-Raystonn


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