On Tue, 2002-11-05 at 16:39, Brian Paul wrote: > Bret Towe wrote: > > i recently grabed the mesa 4.1 branch to test out > > mainly to see if the multitexture problem with > > celestia was fixed also to see how it looked anyhow after > > seeing celestia crash as per the norm i tried using the > > LIBGL_ALWAYS_INDIRECT=1 with celestia and it crashs x > > everytime for me i would of tested more apps to see > > how consistent it is but i get sick of x dieing like that > > for very long so i left it alone > > in the mornin(for me anyhow) ill try out a few more apps > > if you need more info or logs etc let me know ill see it > > when i check my mail in the morn > > I just tried celestia with the 4.1 branch (indirect rendering). > It came up fine and I pressed 'd' to run the demo. Eventually, > celestia crashed. Looks like a problem in celestia, not Mesa > or GLX or DRI. > that crash was prob the multitexture problem that somethin has no clue what any more
> The text in the corners of the window isn't legible. I don't > know if it's drawn with glBitmap or texture or what so I'm > not sure what the problem is. > > -Brian i dunno maybe its just cause im using some optimization under gcc 3.2 (-mcpu=athlon -march=athlon -pipe) ------------------------------------------------------- This sf.net email is sponsored by: See the NEW Palm Tungsten T handheld. Power & Color in a compact size! http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0001en _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel