On Tue, 2002-11-05 at 16:39, Brian Paul wrote:
> Bret Towe wrote:
> > i recently grabed the mesa 4.1 branch to test out
> > mainly to see if the multitexture problem with
> > celestia was fixed also to see how it looked anyhow after
> > seeing celestia crash as per the norm i tried using the
> > LIBGL_ALWAYS_INDIRECT=1 with celestia and it crashs x
> > everytime for me i would of tested more apps to see
> > how consistent it is but i get sick of x dieing like that
> > for very long so i left it alone
> > in the mornin(for me anyhow) ill try out a few more apps
> > if you need more info or logs etc let me know ill see it
> > when i check my mail in the morn
> 
> I just tried celestia with the 4.1 branch (indirect rendering).
> It came up fine and I pressed 'd' to run the demo.  Eventually,
> celestia crashed.  Looks like a problem in celestia, not Mesa
> or GLX or DRI.
> 
that crash was prob the multitexture problem that somethin has no clue
what any more

> The text in the corners of the window isn't legible.  I don't
> know if it's drawn with glBitmap or texture or what so I'm
> not sure what the problem is.
> 
> -Brian
i dunno maybe its just cause im using some optimization under gcc 3.2
(-mcpu=athlon -march=athlon -pipe) 



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