Bret Towe wrote:
i recently grabed the mesa 4.1 branch to test out
mainly to see if the multitexture problem with
celestia was fixed also to see how it looked anyhow after
seeing celestia crash as per the norm i tried using the
LIBGL_ALWAYS_INDIRECT=1 with celestia and it crashs x
everytime for me i would of tested more apps to see
how consistent it is but i get sick of x dieing like that
for very long so i left it alone
in the mornin(for me anyhow) ill try out a few more apps
if you need more info or logs etc let me know ill see it
when i check my mail in the morn
I just tried celestia with the 4.1 branch (indirect rendering).
It came up fine and I pressed 'd' to run the demo. Eventually,
celestia crashed. Looks like a problem in celestia, not Mesa
or GLX or DRI.

The text in the corners of the window isn't legible. I don't
know if it's drawn with glBitmap or texture or what so I'm
not sure what the problem is.

-Brian



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