On Wed, 5 Feb 2003 20:17:57 -0500 (EST) Leif Delgass <[EMAIL PROTECTED]> wrote:
> Hurrah! ... this fixes the vertex data corruption in the UT2003 opening > screen. There's still vertex problems in game (though not quite as much). > The remaining problems may be because of cube mapping (I'm testing on > R100). I see lots of vertex data corruption with TCL disabled in torcs and in quakeforge. With TCL enabled there is some strange corruption in quakeforge when the console is active. __\|/__ ___ ___ ___ __Tschüß_______\_6 6_/___/__ \___/__ \___/___\___You can do anything,___ _____Felix_______\Ä/\ \_____\ \_____\ \______U___just not everything____ [EMAIL PROTECTED] >o<__/ \___/ \___/ at the same time! ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel