On Wed, 5 Feb 2003, Keith Whitwell wrote: > Leif Delgass wrote: > > Hurrah! ... this fixes the vertex data corruption in the UT2003 opening > > screen. There's still vertex problems in game (though not quite as much). > > The remaining problems may be because of cube mapping (I'm testing on > > R100). > > Hmm. Do you have an r200? I wonder whats up there...
Nope. See my other reply (to Felix) -- there are still problems with TCL disabled and in game maps even with TCL. I was wondering if it was related to use of more than 2 texcoords, but I still had the problem with texturing disabled in ut2k3. I'm starting to look at what we need to do to handle glTexCoord3/4. The tricky thing is that the templates (e.g. radeon_maos_verts.c) seem to assume either 2 coords, or 4 coords (with r unused). We need to be able to choose either the third or fourth texcoord to put in the card's q slot, depending on whether the target is a 3D/cubemap texture or a 2D texture. -- Leif Delgass http://www.retinalburn.net ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel