CVSROOT: /cvsroot/dri Module name: xc Repository: xc/xc/lib/GL/mesa/src/drv/i830/ Changes by: [EMAIL PROTECTED] 03/05/28 01:49:11
Log message: Bit more optimization
Modified files:
xc/xc/lib/GL/mesa/src/drv/i830/:
i830_texmem.c
This seems like a good change. I had been thinking about something similar for other drivers. I think what we really want is to use a pointer-to-function so that, on processors that support it, we can use non-temporal reads /writes. I don't seen any reason to fill the CPU caches with blocks of texture data that we're copying to AGP or on-card memory. :)
This might be a good task for a newbie that has assembly hacking skillz. :)
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