Back to my problem...

On Tue, 2003-09-02 at 17:24, Keith Whitwell wrote:
> Is it correct that your application is using 1-dimensional textures and vertex 
> arrays?  This is a little-exercised aspect of the driver, but it shouldn't too 
> hard to fix up.  I'll try and rig up something here that exercises the problem.
> 
I have asked the developers and
ABAQUS uses both 1-dimensional and 2-dimensional textures 
and they are almost always accessed from vertex arrays.
I can disable the use of vertex arrays if this is an alternative
approach.

> In the meantime, what does the following patch do?
> 
I have installed it and it works.

Thanks

Thomas

-- 
Thomas Emmel <[EMAIL PROTECTED]>



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