Back to my problem... On Tue, 2003-09-02 at 17:24, Keith Whitwell wrote: > Is it correct that your application is using 1-dimensional textures and vertex > arrays? This is a little-exercised aspect of the driver, but it shouldn't too > hard to fix up. I'll try and rig up something here that exercises the problem. > I have asked the developers and ABAQUS uses both 1-dimensional and 2-dimensional textures and they are almost always accessed from vertex arrays. I can disable the use of vertex arrays if this is an alternative approach.
> In the meantime, what does the following patch do? > I have installed it and it works. Thanks Thomas -- Thomas Emmel <[EMAIL PROTECTED]> ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel