--- Felix Kühling <[EMAIL PROTECTED]> wrote:
> On Fri, 9 Jan 2004 16:00:46 -0800 (PST)
> Alex Deucher <[EMAIL PROTECTED]> wrote:
> 
> > whoops.  I'll have to check that out.  Can you point me to the
> code? 
> > I'm assuming savage_span in the DRI somewhere?  Also, only 16 bpp
> works
> > at the moment on savage4.  I've only been able to run one 3d app at
> 32
> > bpp, glxheads from the mesa demos.  all the rest spit out this
> error
> > message:
> > savagedma.c:39: SavageDMACommit: Assertion: 'end <=
> dmaBuff->allocEnd'
> > failed.
> > aborted.
> > Perhaps not enough memory for much 3d at 32 bpp?  my card only has
> 16
> > MB.
> 
> Ok. I fixed this without a backtrace. 32bpp works again. But the line
> pitch is still broken, in 16bpp and 32bpp modes.

Is the pitch right in tile mode (option "disabletile" "false")?  I can
take a look myself, I just haven't had time this weekend.

> 
> > 
> > at 32 bpp, glxheads shows the same corruption that glxgears, etc.
> had
> > before I fixed the linear/tile code.  I suspect I'll need to muck
> > around with the bitmap descriptors and tiling regs again and find
> out
> > what's breaking 32 bpp.
> > 
> > Alex
> > 
> [snip]
> 
> ------------    __\|/__    ___     ___      
> -------------------------
>  Felix       ___\_e -_/___/ __\___/ __\_____   You can do anything,
>    Kühling  (_____\Ä/____/ /_____/ /________)  just not everything
>  [EMAIL PROTECTED]       \___/   \___/   U        at the same time.
> 


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