On Sun, 11 Jan 2004 09:31:05 -0800 (PST)
Alex Deucher <[EMAIL PROTECTED]> wrote:

> 
> --- Felix K_hling <[EMAIL PROTECTED]> wrote:
> > On Fri, 9 Jan 2004 16:00:46 -0800 (PST)
> > Alex Deucher <[EMAIL PROTECTED]> wrote:
> > 
> > > whoops.  I'll have to check that out.  Can you point me to the
> > code? 
> > > I'm assuming savage_span in the DRI somewhere?  Also, only 16 bpp
> > works
> > > at the moment on savage4.  I've only been able to run one 3d app at
> > 32
> > > bpp, glxheads from the mesa demos.  all the rest spit out this
> > error
> > > message:
> > > savagedma.c:39: SavageDMACommit: Assertion: 'end <=
> > dmaBuff->allocEnd'
> > > failed.
> > > aborted.
> > > Perhaps not enough memory for much 3d at 32 bpp?  my card only has
> > 16
> > > MB.
> > 
> > Ok. I fixed this without a backtrace. 32bpp works again. But the line
> > pitch is still broken, in 16bpp and 32bpp modes.
> 
> Is the pitch right in tile mode (option "disabletile" "false")?  I can
> take a look myself, I just haven't had time this weekend.

The pitch is ok in tiled mode, both with 16 and 32 bpp. BTW, in 32bpp
mode tiled vs. linear frame buffer doesn't seem to make a performance
difference. I get 262 fps in both cases.

Felix

> 
[snip]


------------    __\|/__    ___     ___       -------------------------
 Felix       ___\_e -_/___/ __\___/ __\_____   You can do anything,
   Kühling  (_____\Ä/____/ /_____/ /________)  just not everything
 [EMAIL PROTECTED]       \___/   \___/   U        at the same time.


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