--- Jon Smirl <[EMAIL PROTECTED]> wrote: > I wasn't thinking about IGP style hardware when I answered. But you > do have to > wonder if that solution will still be around two years from now. It > probably > will be but it will be the most basic, cheapest solution that ships > for free on > every motherboard. It may become tomorrow's minimal VGA standard. >
I don't know about that. I can forsee IGP becoming _the_ standard method for video. Look at sgi... all of their video systems use system memory, once you have a high speed video<->memory bus in place, I see video cards simply becoming just a GPU rather than a whole card. You'll never have to worry about having enough videoram, the system will just use what it needs. need better performance, swap in a better GPU. Perhaps chipset makers will include some basic GPU logic (akin to current IGP chipsets) that will run if no GPU is installed. > IGP solutions are going to suck at running MS Longhorn so people may > not buy > them. People don't really notice the slow performance of IGP today > since most > apps don't use 3D. But when their entire desktop depends on it most > will pay > $35+ for a better external solution. Never underestimate the appeal of cheap hardware. Joe Sixpack who buys a computer most times doesn't know or care what video card his computer has, he just wants the cheapest computer he can find. > > --- Pawel Salek <[EMAIL PROTECTED]> wrote: > > > > On 04/21/2004 10:32:13 PM, Jon Smirl wrote: > > >> Clearly we do 8). Its not clear that the 3D hardware will be > the > > >> final result, we may see 3D textur render/triangle setup in the > CPU > > >> instead by then but either way the same holds > > > > > > I'm not sure we'll ever see that. Memory bandwidth is the > problem, not > > > CPU/GPU processing power. You want to keep the setup with the > GPU to > > > minimize the memory load on the main processor. > > > > I guess it depends what you do: > > > > http://www.theregister.co.uk/2004/04/20/intel_extreme/ > > > > "In February, it emerged that the new engine, which will support > DirectX > > 9, only offers pixel shader 2.0 technology - all geometry > processing is > > offloaded onto the host CPU." > > > > > ===== > Jon Smirl > [EMAIL PROTECTED] > > > > > __________________________________ > Do you Yahoo!? > Yahoo! Photos: High-quality 4x6 digital prints for 25¢ > http://photos.yahoo.com/ph/print_splash > > > ------------------------------------------------------- > This SF.Net email is sponsored by: IBM Linux Tutorials > Free Linux tutorial presented by Daniel Robbins, President and CEO of > GenToo technologies. Learn everything from fundamentals to system > administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click > -- > _______________________________________________ > Dri-devel mailing list > [EMAIL PROTECTED] > https://lists.sourceforge.net/lists/listinfo/dri-devel __________________________________ Do you Yahoo!? Yahoo! Photos: High-quality 4x6 digital prints for 25¢ http://photos.yahoo.com/ph/print_splash ------------------------------------------------------- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel