--- Jon Smirl <[EMAIL PROTECTED]> wrote:
> I wasn't thinking about IGP style hardware when I answered. But you
> do have to
> wonder if that solution will still be around two years from now.  It
> probably
> will be but it will be the most basic, cheapest solution that ships
> for free on
> every motherboard. It may become tomorrow's minimal VGA standard. 
> 

I don't know about that.  I can forsee IGP becoming _the_ standard
method for video.  Look at sgi...  all of their video systems use
system memory,  once you have a high speed video<->memory bus in place,
I see video cards simply becoming just a GPU rather than a whole card. 
You'll never have to worry about having enough videoram, the system
will just use what it needs. need better performance, swap in a better
GPU.  Perhaps chipset makers will include some basic GPU logic (akin to
current IGP chipsets) that will run if no GPU is installed.  

> IGP solutions are going to suck at running MS Longhorn so people may
> not buy
> them. People don't really notice the slow performance of IGP today
> since most
> apps don't use 3D. But when their entire desktop depends on it most
> will pay
> $35+ for a better external solution.

Never underestimate the appeal of cheap hardware.  Joe Sixpack who buys
a computer most times doesn't know or care what video card his computer
has, he just wants the cheapest computer he can find.

> 
> --- Pawel Salek <[EMAIL PROTECTED]> wrote:
> > 
> > On 04/21/2004 10:32:13 PM, Jon Smirl wrote:
> > >>  Clearly we do 8). Its not clear that the 3D hardware will be
> the   
> > >> final  result, we may see 3D textur render/triangle setup in the
> CPU  
> > >> instead  by  then but either way the same holds
> > >
> > >  I'm not sure we'll ever see that. Memory bandwidth is the
> problem, not   
> > > CPU/GPU  processing power. You want to keep the setup with the
> GPU to  
> > > minimize  the memory  load on the main processor.
> > 
> > I guess it depends what you do:
> > 
> > http://www.theregister.co.uk/2004/04/20/intel_extreme/
> > 
> > "In February, it emerged that the new engine, which will support
> DirectX  
> > 9, only offers pixel shader 2.0 technology - all geometry
> processing is  
> > offloaded onto the host CPU."
> > 
> 
> 
> =====
> Jon Smirl
> [EMAIL PROTECTED]
> 
> 
>       
>               
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