UT, Marbleblast, and Orbz) die with:

r300_check_render: fallback:ctx->Texture.Unit[i].Enabled

Could you disable multitexturing in these games ?


GLTron and Blender die with:

r300_check_render: fallback:ctx->Line.SmoothFlag

Don't know about this one - see what happens when you comment out this fallback.



NWN starts up, and doesn't crash, but is definitely unplayable:

http://68.44.156.246/nwn.png (warning: 1 meg PNG on a slow connection).

Q3A displays similar problems in the menu screen, and level loading screen, but dies once the level is loaded with the same Texture.Unit error. Quake2 is similar.

Q3A works if you disable certain features in q3aconfig file - (go to .q3a/base3q/q3aconfig) - check r300_dri webpage for suggestions.

                    best

                      Vladimir Dergachev


Frankly, I'm thrilled at the handful of games that are now working! Adam




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