On Wednesday 27 July 2005 06:16 pm, Adam Jackson wrote:
> On Wednesday 27 July 2005 18:05, Patrick McFarland wrote:
> > So why can Doom 3 use R200 pixel shaders, and DRI can't?
>
> Doom3's r200 shader pipeline gives different (read: worse) output than
> their arb shader pipeline.  They have the liberty of knowing what visual
> quality they can sacrifice.  The driver doesn't.

This is the sound of me hating ATI for making such useless pixel shaders.

-- 
Patrick "Diablo-D3" McFarland || [EMAIL PROTECTED]
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd 
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989

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