On Wednesday 27 July 2005 06:16 pm, Adam Jackson wrote: > On Wednesday 27 July 2005 18:05, Patrick McFarland wrote: > > So why can Doom 3 use R200 pixel shaders, and DRI can't? > > Doom3's r200 shader pipeline gives different (read: worse) output than > their arb shader pipeline. They have the liberty of knowing what visual > quality they can sacrifice. The driver doesn't.
This is the sound of me hating ATI for making such useless pixel shaders. -- Patrick "Diablo-D3" McFarland || [EMAIL PROTECTED] "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989
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