On Wed, 01 Mar 2006 20:58:49 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:

> I made a mistake, and did not use clean Mesa source.
> 
> sorry about the noise.
> 
> with:
> int future_hw_tcl_on=1;
> int hw_tcl_on=1;
> 
>       nwn:
>               Texture corruption (random changing garbage) on some 
> items/doors. this 
> corruption will bleed into other games started after nwn is closed (like 
> Quake3).
>               This is an improvement over the lockup I get without the 
> patch.( it 
> did lockup once)
> 
>       Quake3:
>               No corruption. the mirror and teleport is still partly broken, 
> but no 
> corruption.
> 
> with:
> int future_hw_tcl_on=0;
> int hw_tcl_on=0;
> 
>       nwn:
>               No corruption.
> 
>       Quake3:
>               map0: Texture corruption (random changing garbage). this 
> corruption 
> will bleed into other games started after Quake3 is closed.
>               http://megahurts.dk/rune/stuff/shot0003.jpg

I dont see anything wrong with that shot.

Does it change if you look from different angle?
If it changes all the time, id say you have gart overlapping with fb.

-- 
Aapo Tahkola


-------------------------------------------------------
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to