On Wed, 01 Mar 2006 20:58:49 +0100 Rune Petersen <[EMAIL PROTECTED]> wrote:
> I made a mistake, and did not use clean Mesa source. > > sorry about the noise. > > with: > int future_hw_tcl_on=1; > int hw_tcl_on=1; > > nwn: > Texture corruption (random changing garbage) on some > items/doors. this > corruption will bleed into other games started after nwn is closed (like > Quake3). > This is an improvement over the lockup I get without the > patch.( it > did lockup once) > > Quake3: > No corruption. the mirror and teleport is still partly broken, > but no > corruption. > > with: > int future_hw_tcl_on=0; > int hw_tcl_on=0; > > nwn: > No corruption. > > Quake3: > map0: Texture corruption (random changing garbage). this > corruption > will bleed into other games started after Quake3 is closed. > http://megahurts.dk/rune/stuff/shot0003.jpg I dont see anything wrong with that shot. Does it change if you look from different angle? If it changes all the time, id say you have gart overlapping with fb. -- Aapo Tahkola ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel