> the individual axes from hitting the ends.  Some advanced controls have
> "clamp limits" where various combinations of axis positions are
> indicated as "don't go here".  You could set up regions around your vise
> jaws, for instance, to keep the machine from cutting into the vise.
> This is a WHOLE lot more involved than just soft limit values for
> individual axes.

Now add non trivial kinematics to the mix, and it gets quite fun to code and 
define.
Imagine you want to define some places you don't want to hit with a robot.
Or define some places which are invalid for a hexapod (certain combinations 
of joints).
(so the limits can be both in world - carthesian coordinates - and in joint 
mode).

Regards,
Alex


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