> Well, on the subject of GPU speeds, there are other ways that a good 
> graphics card could help :)
> 
> I'd love to see kinematics and/or TP calcs done on a GPU.  Recent video 
> cards do single precision floating point very quickly, and the newest 
> set of GPUs can do double precision natively as well.  Got a kinematics 
> problem that requires 1000 iterations to solve?  No problem, because 500 
> processors running at 700MHz can figure that out in a hurry.  Concerned 
> about trajectory planning with massive lookahead while also taking into 
> account FO and other things?  No problem.  Run a bunch of scenarios in 
> parallel on the GPU and then pick the one that's closest to the actual 
> situation when the next servo cycle comes around.
> 
> There are all sorts of things that can be done when you can (a) run a 
> lot of stuff in parallel and (b) throw away 99% of the work and still be 
> fast enough to control a machine.

It's probably just a matter of compiling parts for OpenCL
http://en.wikipedia.org/wiki/OpenCL
It's surely interesting for nontrivkins.

Regards,
Alex 

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