Thanks for all the info.  It isn't a problem at all, I was just curious if it 
was a bug or not.

Yes, the gcode could be optimized, but it is a one-off with the gcode is coming 
out of a cam program so that isn't in the $0 budget :-)
-Tom


On May 16, 2011, at 12:44 PM, Chris Radek wrote:

> On Mon, May 16, 2011 at 06:43:47PM +0300, Viesturs L??cis wrote:
>> 
>> AFAIK that is the feature, which helps preventing overload of CPU and
>> thus affecting realtime performance. I think it is better to have some
>> lines not painted as You want rather than get ruined part.
> 
> This is close to the right answer.  Actually it prevents drawing an
> excessive backplot affecting *nonrealtime* performance.  The user
> interface is nonrealtime.  Sluggish response of the user interface can
> cause delay in responding to a released jog key, for instance.
> 
> Realtime performance (machine motion, step generation, etc) is not
> affected by a sluggish user interface.


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