On 17 December 2011 21:01, Michael Haberler <mai...@mah.priv.at> wrote:
> and, of course, come up with a good interpolation algorithm - but there's a > large body of work there; for instance that is exactly the stuff the GIS > folks use for map coloring from discrete digital height models Linear interpolation from a regular mesh is trivial. Finding a polynomial least-squares surface fit is mathematically straighforward, but there is a huge tendency to "over fit" the data. For an irregular mesh you would probably need to re-intepolate to a regular mesh (Delaunay triangulation, followed by re-interpolation to a quadratic grid) I already have code for all this, as engine maps and geographical maps need many of the same tools. -- atp The idea that there is no such thing as objective truth is, quite simply, wrong. ------------------------------------------------------------------------------ Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure _______________________________________________ Emc-users mailing list Emc-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/emc-users