On 17 December 2011 21:01, Michael Haberler <mai...@mah.priv.at> wrote:

> and, of course, come up with a good interpolation algorithm - but there's a 
> large body of work there; for instance that is exactly the stuff the GIS 
> folks use for map coloring from discrete digital height models

Linear interpolation from a regular mesh is trivial. Finding  a
polynomial least-squares surface fit is mathematically straighforward,
but there is a huge tendency to "over fit" the data.

For an irregular mesh you would probably need to re-intepolate to a
regular mesh (Delaunay triangulation, followed by re-interpolation to
a quadratic grid)
I already have code for all this, as engine maps and geographical maps
need many of the same tools.

-- 
atp
The idea that there is no such thing as objective truth is, quite simply, wrong.

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