I think the reason for a jerk limit is to limit changes in the force
applied to the machine's structure.    A high constant acceleration applies
a constant force and hence constant deflection.   "A constant deflection"
is a fancy way to way "no motion".   But any jerk means the force and
deflection is non-constant, a fancy way to so the machine's frame is moving.

This matters on 3D printers and other lightly constructed machines a lot
more than on a CNC mill.

On Mon, Aug 23, 2021 at 1:45 PM Todd Zuercher <to...@pgrahamdunn.com> wrote:

> But you need to look at why you have your jerk limit is set to what it is
> in the first place.  Is it not there so that the motor (joint) can
> accelerate in a controlled fashion as quickly as possible within its
> capabilities smoothly?  Therefore the vector sum is also the vector sum of
> the combined joints capabilities, so shouldn't that also be the same amount
> higher?
>
> Todd Zuercher
> P. Graham Dunn Inc.
> 630 Henry Street
> Dalton, Ohio 44618
> Phone:  (330)828-2105ext. 2031
>
> -----Original Message-----
> From: Chris Albertson <albertson.ch...@gmail.com>
> Sent: Monday, August 23, 2021 3:39 PM
> To: Enhanced Machine Controller (EMC) <emc-users@lists.sourceforge.net>
> Subject: Re: [Emc-users] jerk control
>
> [EXTERNAL EMAIL] Be sure links are safe.
>
> On Mon, Aug 23, 2021 at 7:16 AM Todd Zuercher <to...@pgrahamdunn.com>
> wrote:
>
> > To my lay persons eyes I would think it would be enough to jerk limit
> > in joint space.  The limiting in Cartesian space would then take care
> > of itself.
> >
>
> Let's work a simple example to see.   Assume jerk is limited to 1 meter per
> second cubed.   Assume the machine is just 2D, X and Y  pen plotter.   If
> both axes are running at the same speed and the current X and Y jerk is at
> the 1m/s^3 limit then the pen (Cartesian space) has jerk equal to 1.414
> (square root of two) which is over the limit.
>
> Controllering only joint limits can't work if the cartesian motion can be
> expressed as the vector sum of joint motions because the sum of two vacters
> can have greater magnitude then either of the two joint vectors
>
> Simply not bumping into a limit is not really hard but  it becomes a hard
> problem when you want to move as fast as possible, but no faster. You can't
> do it without doing a full simulation and numeric optimization.
>
>
>
>
> I think this is true on a 3-axis machine where all the axes are linear and
> orthogonal.   Basically wherever "trivial kinematics" applies.
>
>
>
>
> >
> > As to the jogging question, does it matter?  Why would jogging have to
> > have the same acceleration limits as planned motion?  Set the jogging
> > limits to something safe and conservative that won't matter if they
> > are jerk limited.
> >
> > Todd Zuercher
> > P. Graham Dunn Inc.
> > 630 Henry Street
> > Dalton, Ohio 44618
> > Phone:  (330)828-2105ext. 2031
> >
> > -----Original Message-----
> > From: andy pugh <bodge...@gmail.com>
> > Sent: Monday, August 23, 2021 4:50 AM
> > To: Enhanced Machine Controller (EMC)
> > <emc-users@lists.sourceforge.net>
> > Subject: Re: [Emc-users] jerk control
> >
> > [EXTERNAL EMAIL] Be sure links are safe.
> >
> > On Mon, 23 Aug 2021 at 04:40, Chris Albertson
> > <albertson.ch...@gmail.com>
> > wrote:
> >
> > > Actually for a machine tool, why not run the simulation off-line and
> > > use as much time and computer power as it takes.
> >
> > Feed-override?
> >
> > Do you allow infinite jerk on abort? You might think that is an easy
> > question, except that continuous jog is implemented as a move to the
> > limit that is aborted on key release.
> >
> > And, do we need to jerk-limit in joint space or cartesian space, or both?
> >
> > --
> > atp
> > "A motorcycle is a bicycle with a pandemonium attachment and is
> > designed for the especial use of mechanical geniuses, daredevils and
> lunatics."
> > - George Fitch, Atlanta Constitution Newspaper, 1912
> >
> >
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> --
>
> Chris Albertson
> Redondo Beach, California
>
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-- 

Chris Albertson
Redondo Beach, California

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